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  1. #1
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    The problem with gear is that gear is only necessary for Savage and Ultimates. There is simply no reason for a casual to need to further boost their item level no matter how much they may desire to do so. The lack of midcore content is a huge culprit for this. For those who want it as glamour, they just simply wait until they can unsync it in future patches. This is an intentional game design choice so that those who do work to earn the gear get a small window of opportunity to enjoy it before everyone else gets it essentially stress free. Unfortunately, until we get more involved Midcore content beyond Extreme Primals, there just isn't a reason to add alternative gearing options for casuals. Let alone with more interesting stats. Gearing alternatives like I mentioned earlier leads to stat overlapping where multiple gearsets have identical stats or one has objectively bad stats (Skill Speed), making it not even an option to consider farming for. Basically, my point is, is that the rabbit hole is a lot deeper than just add more gear because we need more content as a whole to make that gear worth having in the first place. Otherwise, this basically becomes an indirect nerf to Savage gearing. Having 660 gear anywhere outside of Savage would ruin any incentive a casual would need to do that. They already have to wait until the expansion is basically over just to finally upgrade their tomb pieces via Alliance Raid. Which again is still a weekly. If they ever add gear to Critieon, it almost definitely needs to be on a weekly lockout rule. Also, as Tint said, getting 4 people together is a lot easier than 8 people. Do not misunderstand me though, we really do need more gearing options. Even raiders want more options so they can raid on other jobs and not feel locked into a main. But I think the problem is a lot deeper than putting gear into Critieon. Because it impacts everyone as a whole, not just casuals. Not just raiders.
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    Last edited by Nav_Fae; 07-21-2023 at 09:28 PM.
    Quote Originally Posted by Eorzean_username View Post
    My favorite part of all these theatrics is that even when people know it's 2 alts arguing with each other, you still see about a 50/50 split of Likes between one post or the other.

    The entire world, united together under the banner of, "I don't care, as long as the sockpuppet is saying something I agree with!"

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,700
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nav_Fae View Post
    The problem with gear is that gear is only necessary for Savage and Ultimates. There is simply no reason for a casual to need to further boost their item level no matter how much they may desire to do so. The lack of midcore content is a huge culprit for this. For those who want it as glamour, they just simply wait until they can unsync it in future patches. This is an intentional game design choice so that those who do work to earn the gear get a small window of opportunity to enjoy it before everyone else gets it essentially stress free. Unfortunately, until we get more involved Midcore content beyond Extreme Primals, there just isn't a reason to add alternative gearing options for casuals. Let alone with more interesting stats. Gearing alternatives like I mentioned earlier leads to stat overlapping where multiple gearsets have identical stats or one has objectively bad stats (Skill Speed), making it not even an option to consider farming for. Basically, my point is, is that the rabbit hole is a lot deeper than just add more gear because we need more content as a whole to make that gear worth having in the first place. Otherwise, this basically becomes an indirect nerf to Savage gearing. Having 660 gear anywhere outside of Savage would ruin any incentive a casual would need to do that. They already have to wait until the expansion is basically over just to finally upgrade their tomb pieces via Alliance Raid. Which again is still a weekly. If they ever add gear to Critieon, it almost definitely needs to be on a weekly lockout rule. Also, as Tint said, getting 4 people together is a lot easier than 8 people. Do not misunderstand me though, we really do need more gearing options. Even raiders want more options so they can raid on other jobs and not feel locked into a main. But I think the problem is a lot deeper than putting gear into Critieon. Because it impacts everyone as a whole, not just casuals. Not just raiders.
    Criterion isnt casual content though

    Criterion is right around that level where if you were newer to savage the ilvl bump from potential criterion rewards would help massively in doing savage but at the same time is way too hard for people who genuinely aren’t interested in savage

    So gear from criterion would be able to be a third option for raiders, especially in those patches with tome heavy BIS that are just boring
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