Quote Originally Posted by Tint View Post
4 person groups are easier to build and manage than 8 person groups and this means Criterion would kill Savage Raids when the rewards are the same.

The reason again is that tomestone gear is just too strong. There is no room between tomestone and savage raid gear for another endgame gear set.

They have to make tomestone gear weaker, turn it into the wellfare gear it is and open up the path for more interesting endgame gearing steps.

When tomestone gear would be 640 and upgrades into 650 then we can have like

640 normal raid gear, 660 savage raid gear, 655 Criterion, 650 24 man raid gear and we even have room for a relic gear set which can be upgraded in easy content with a lot of grind.

But as long as tomestone gear stays 650 / 660 there is simply no reason to play anything else than expert roulette and savage raid and maybe the 24 man raid once a week. And that is the reason the game feels like there is no content.


I see. Well, that is a valid reason, even if it is an opinion I don't really share. People who do not raid for the sake of clearing the raid, but for the sole purpose of gearing up, may not like to see their achievement(aquiring BiS gear) diminished in value.

For me, gearing has always been nothing more than means to an end(and glamour). I would still clear savage raids if they only dropped glamour or vanity items, and I never really cared about what Itemlevel my jobs have, or if other people can get there more easily later on. As long as I take enjoyment out of the process, I'm fine.

I raid because it's fun, and I do not believe to be the only person who does so. Stating that removing 660 itemlevel exclusivity from savage raids would kill them, might be too extreme a statement, but I DO get the point you want to get across.

As someone who does not really enjoy having content gated behind gear requirements, I see no harm in having savage equivalent gear in criterion dungeons tough.

I guess it's just a clash of differing ideals and expectations.