Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nav_Fae View Post
    The problem with gear is that gear is only necessary for Savage and Ultimates. There is simply no reason for a casual to need to further boost their item level no matter how much they may desire to do so. The lack of midcore content is a huge culprit for this. For those who want it as glamour, they just simply wait until they can unsync it in future patches. This is an intentional game design choice so that those who do work to earn the gear get a small window of opportunity to enjoy it before everyone else gets it essentially stress free. Unfortunately, until we get more involved Midcore content beyond Extreme Primals, there just isn't a reason to add alternative gearing options for casuals. Let alone with more interesting stats. Gearing alternatives like I mentioned earlier leads to stat overlapping where multiple gearsets have identical stats or one has objectively bad stats (Skill Speed), making it not even an option to consider farming for. Basically, my point is, is that the rabbit hole is a lot deeper than just add more gear because we need more content as a whole to make that gear worth having in the first place. Otherwise, this basically becomes an indirect nerf to Savage gearing. Having 660 gear anywhere outside of Savage would ruin any incentive a casual would need to do that. They already have to wait until the expansion is basically over just to finally upgrade their tomb pieces via Alliance Raid. Which again is still a weekly. If they ever add gear to Critieon, it almost definitely needs to be on a weekly lockout rule. Also, as Tint said, getting 4 people together is a lot easier than 8 people. Do not misunderstand me though, we really do need more gearing options. Even raiders want more options so they can raid on other jobs and not feel locked into a main. But I think the problem is a lot deeper than putting gear into Critieon. Because it impacts everyone as a whole, not just casuals. Not just raiders.
    Criterion isnt casual content though

    Criterion is right around that level where if you were newer to savage the ilvl bump from potential criterion rewards would help massively in doing savage but at the same time is way too hard for people who genuinely aren’t interested in savage

    So gear from criterion would be able to be a third option for raiders, especially in those patches with tome heavy BIS that are just boring
    (0)

  2. #2
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    At the minimum, Criterion should have a weekly token that can traded for a twine/shine or 2 tokens for a twine and 1 for a shine. This would keep people doing it beyond the initial clear/10 clears for the mount.

    As for Criterion Savage, considering how long it takes to gear up alt classes (37 weeks for all roles and that's with supplementing with Savage gear), a weekly token that can be used to trade for a single tomestone piece of gear, 1 token for accessories, 2 for head/hands/feet, 3 for body/legs.

    The difficulty alone will make it so not everyone will be able to get the rewards but it will increase engagement with the content while also letting players gear up alt classes faster that they can then use to help with other content.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4