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  1. #1
    Player
    Hanayumi's Avatar
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    Kara Dusksinger
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    Mateus
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    Feel like 7.0 isnt going to bring much in the way of change as folks are hoping for. But Im hoping for these concerns to at least be brought up in any Q&A or interviews from fanfests or pre-expansion tours. Really only thing they can do at this point is to ease woes is to just come out and say "We fucked up, we're listen, well make changes in the future."
    (5)

  2. #2
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    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Midgardsormr
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    Quote Originally Posted by Hanayumi View Post
    Feel like 7.0 isnt going to bring much in the way of change as folks are hoping for. But Im hoping for these concerns to at least be brought up in any Q&A or interviews from fanfests or pre-expansion tours. Really only thing they can do at this point is to ease woes is to just come out and say "We fucked up, we're listen, well make changes in the future."
    The problem with that is...that'd require there to be actual mess ups as folks claim. I personally don't think the game is perfect but it IS growing each and every expac so that means they're doing something right (contrary to what many say here). It's less a case of devs messing up and more a case of people not feeling like the game caters to them anymore. For a game that's been apparently dying for 4+ years according to these forums, I can't tell really, and numbers don't support that thought.
    (3)
    Last edited by IkaraGreydancer; 07-20-2023 at 10:49 PM.

  3. #3
    Player
    AlexiaD's Avatar
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    Ashley Hallowheart
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    Marilith
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    Ninja Lv 80
    Quote Originally Posted by IkaraGreydancer View Post
    The problem with that is...that'd require there to be actual mess ups. I personally don't think the game is perfect but it IS growing each and every expac so that means they're doing something right (contrary to what many say here). It's less a case of devs messing up and more a case of people not feeling like the game caters to them anymore.
    It actually is not growing but okay ? lol, it's stable yes, but its not growing.

    To prove my point based on Steamchart's sample which is a certain % of the community (source : https://steamcharts.com/app/39210)

    It shows that the game is pretty much stable and always coming back down to the same numbers, and I can already see the comment "yeah steamcharts is a small percentage !!!" yes it is, but it gives a very good idea and it's a good sample.

    June 2023 21,494.1 -382.0 -1.75% 36,308
    May 2023 21,876.1 +1,340.8 +6.53% 44,087
    April 2023 20,535.3 -1,183.0 -5.45% 33,821
    March 2023 21,718.3 -1,727.4 -7.37% 35,443
    February 2023 23,445.7 -3,694.4 -13.61% 39,958
    January 2023 27,140.2 +8,694.5 +47.14% 47,992
    December 2022 18,445.6 -902.5 -4.66% 27,313
    November 2022 19,348.2 -3,130.9 -13.93% 32,463
    October 2022 22,479.1 -5,447.7 -19.51% 37,718
    September 2022 27,926.8 -302.0 -1.07% 48,199
    August 2022 28,228.8 +4,608.5 +19.51% 56,616
    July 2022 23,620.3 -1,127.6 -4.56% 37,743
    (10)
    Last edited by AlexiaD; 07-20-2023 at 10:52 PM.

  4. #4
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    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Quote Originally Posted by AlexiaD View Post
    It actually is not growing but okay ? lol, it's stable yes, but its not growing.
    People pulled up numbers of player counts now compared to the same times last expac and they were indeed higher now. If you call that stable and not growing then I say have at it.

    Not like it changes much lol A stable/growing game is still not a dying game so your point is irrelevant to what I said realistically.
    (3)

  5. #5
    Player
    AlexiaD's Avatar
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    Ashley Hallowheart
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    Quote Originally Posted by IkaraGreydancer View Post
    People pulled up numbers of player counts now compared to the same times last expac and they were indeed higher now. If you call that stable and not growing then I say have at it.

    Not like it changes much lol A stable/growing game is still not a dying game so your point is irrelevant tbh.
    I just gave you evidence of my claim, where are yours ?

    Also I never said the game is dying, I said that the game is pretty much stable.
    (11)

  6. #6
    Player
    Renathras's Avatar
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    Ren Thras
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    Famfrit
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    Quote Originally Posted by IkaraGreydancer View Post
    The problem with that is...that'd require there to be actual mess ups as folks claim. I personally don't think the game is perfect but it IS growing each and every expac so that means they're doing something right (contrary to what many say here). It's less a case of devs messing up and more a case of people not feeling like the game caters to them anymore. For a game that's been apparently dying for 4+ years according to these forums, I can't tell really, and numbers don't support that thought.
    This.

    From what data we DO have, the game is growing vs the past. The Steam data is a poor measure (and probably the most antagonistic/pessimistic of the data we have), but even it shows higher levels of players and active log-ins than pre-2021. The game on Steam is at or above 5.4/5.5 levels, and spikes higher every new patch.

    The other data sets we have, like the Lodestone crawls that Lucky Bancho puts together, show player retention higher post-expansion than any prior expansion.

    While I do agree the game isn't perfect and there are things I'd like to see fixed or changed going forward, it's not dying. It's not even clear it's plateauing. My big issue with doomsayers making this claim is that it's just false by even the most pessimistic data.

    Quote Originally Posted by AwesomeJr44 View Post
    Overcoming a difficult challenge should be part of the reward...
    I think there are a couple parts here that often are missed.

    1) People that do difficult content often say they do it for the challenge, but refuse to do it without reward. This suggest the aren't being honest about their motivations.
    2) People will do things they don't like if the reward is great enough to them...but is that good game design? Force people into doing something they find un-fun...in a game...which is supposed to be fun?
    3) Difficult things can have rewards without them being exclusive to that content, provided it has some other advantage (time efficiency, for example). This is still "tangible".
    4) Even if we ignore that and go with your premise, Savage groups still will attempt 8 clears for all their members, not just one.

    I agree all content should have rewards, but I tend to support an "all roads lead to Rome" model of video game design. The Sand step in the HW Relic I thought was very well done precisely because it gave players lots of ways to engage with it, with different ones being more or less efficient (in time and resources), but everything from Level farming for those Aether Incased Vilekin chests to DoH/DoL crafting scripts could be used to progress it, as could running Alexander raids.

    The trick, I think, is in giving people efficiencies they can use. For example, suppose Criterion Savage capped your tomes for the week in a single run. Now, at least for a little while, hardcore players (who are the ones it's made for) have a good reason to run it. Would you rather spend a few hours chain running Experts to cap on Tuesday (that's something like, what 7 Expert runs in a row since you only get the daily bonus on the first one?), or run a single Criterion (Savage) if you've got it down to where you can do it in half an hour with your static-mates splitting into two groups? Not even an exclusive reward, but already there's a reason to actually run the things once a week. Some might then choose to do that while others choose Extremes or Hunt Trains or what-have-you, but the point is, it's a competitive and attractive option at that point since you trade difficulty for time efficiency, which matters to some people.

    Quote Originally Posted by AlexiaD View Post
    It actually is not growing but okay ? lol, it's stable yes, but its not growing.

    To prove my point based on Steamchart's sample which is a certain % of the community...
    Prefacing this with "steam numbers are HORRIBLY bad and likely don't represent the playerbase as a whole", you can find fault with that statement all you want, I already debunked this. The problem isn't using Steam numbers, the problem is HOW people are using them with poor/incorrect analysis. For example, you're looking July 2022 to present. Why? Because if you cherrypick data like that, it supports your position. But what if you DON'T? What if you look at all the data?

    Well, fortunately for us all, I already did that.

    UNfortunately, I think the thread and post got deleted. So the analysis isn't here, but I do still have the picture:



    As anyone can see - and recall that I said Steam numbers are likely the most pessimistic, meaning the most likely to state your case - we are still above patch 5.4 numbers, meaning "apples-to-apples" comparisons of numbers at this time last expansion to this time this expansion shows GROWTH, not stagnation, and certainly not decline.

    Moreover, consulting the graph at the top, it show we're at approximately the same level as we were in Summer 2021, when we had the WoW collapse, and this was well before EW launch, which temporarily boosted that (a pattern ALL not dead MMOs have with every expansion launch), and we also get more minor but still significant bumps every major patch.

    By the Steam numbers, the game is AT LEAST as popular as it was in 5.4, and probably a bit moreso.

    .

    You did not "give evidence of your claim". You cherry-picked data that, if viewed on the whole, does not support your claim. The game seems to be at a higher level than it was this time last expansion. That is defined as growth. Not decline, not stagnation/stable. Growth. Increase. Higher than it was then.

    So it's hard to make the case the Devs have a lot of apologizing to do.

    .

    Again, I say this as a person who wants some changes - I REALLY want Exploration Zones back, and would love to see more open world content and more heterogeneity within some of the roles, particularly Healers and to a lesser extent, Tanks, and I think the combat system/encounter design needs to be changed, particularly in reference to mitigation checks, and that Job design needs to be less oGCD/weave based on at least some Jobs with more strategic GCD focus (contrast the four present Healer Jobs to BLU in Healer Mimicry using GCD heals to see how different the two playstyles are and feel) - but objectively, by even the most pessimistic numbers, the data does not suggest that the Devs have made huge mistakes, that the game is dying, or even that the game has plateaued.
    (4)
    Last edited by Renathras; 07-21-2023 at 05:28 AM. Reason: EDIT for length

  7. #7
    Player
    caffe_macchiato's Avatar
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    Macchi Ato
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    Quote Originally Posted by Renathras View Post
    etc
    20,000+ people are logged in to Mare at any given time. What's the bet that most of the people playing on PC are doing so because it's a better version of Second Life, and not to play the actual game? The devs could stop making content and people would still play, because it's the players that are making the content now.

    This is what FFXIV is like on PC. This is why people are subbing. And this is because the amount of gameplay content has fallen. Square Enix's weakness and ineptitude pushed actual players out and allowed habitual TOS-breakers to take over.

    (11)
    Last edited by caffe_macchiato; 07-21-2023 at 05:50 AM.

  8. #8
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    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Coeurl
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    Quote Originally Posted by IkaraGreydancer View Post
    Iirc it's in the thread made about seeing the same roulette people. I'm not sure how to quote a post from a different thread tbh.

    And I never said you claimed the game was dying. My original point is the game isn't dying like many claim. Regardless if it's growing or just simply stable. Neither of those equals dying. That's the main point.
    It's not dying but it's definitely not growing. It's most likely just floating in the middle of the sea for now.

    7.0 will be whether the game exceed EW's initial (emphasis on "initial" for people trying to pull a gotcha) success or fail to deliver
    (0)

  9. #9
    Player
    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Quote Originally Posted by Atelier-Bagur View Post
    It's not dying but it's definitely not growing. It's most likely just floating in the middle of the sea for now.

    7.0 will be whether the game exceed EW's initial (emphasis on "initial" for people trying to pull a gotcha) success or fail to deliver
    Well have to agree to disagree there but thats ok.

    Being real? 7.0 won't be what these people want. It's way to late on that front imo. I am a firm believer that XIV just isn't the game for alot of these people anymore and they should've moved on a long time ago like some of us have been advocating for them to do. Ofc I hope it does something for em but I'm not gonna bet on it.
    (1)

  10. #10
    Player
    Atelier-Bagur's Avatar
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    Cordelia Emery
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    Quote Originally Posted by IkaraGreydancer View Post
    Well have to agree to disagree there but thats ok.

    Being real? 7.0 won't be what these people want. It's way to late on that front imo. I am a firm believer that XIV just isn't the game for alot of these people anymore and they should've moved on a long time ago like some of us have been advocating for them to do. Ofc I hope it does something for em but I'm not gonna bet on it.
    Hey I'm actually agreeing with that statement. Its what I responded to in this same thread. FFXIV is heading to a direction that some people are just not wanting to ride anymore.

    It's up to time to see if it'll still retain its success or if it turns out a lot of people were on the same boat.
    (1)

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