Quote Originally Posted by Theodric View Post
My concern with Island Sanctuary is that its very bare bones in general but has a lot of potential to be something that persists through expansions and gains additional features over time.
It's unfair for me to bring this up due to the age of the game but I wanna offer a little progress update on PSO2:NGS. People overlook it too much.

The June update gave everyone an instanced island (free to play) and two more islands if you pay. You can float objects without glitches, even building way up into the sky. You can add warp points, puzzles, traps, updrafts, springs. You can resize objects. You can make custom objects out basic shapes. Some dude made a working calculator out of play part triggers. I've seen people make cathedrals, sports arenas, dragons, an IKEA store, a Pikachu shrine, etc. You're encouraged to visit other people's islands to collect a type of currency on a daily reset.

I was hoping the creative possibilities of that new content would go viral but it's still flying under the radar and ignored by big gaming sites entirely. The Phantasy Star brand is too small outside of Japan. Some other features of the game include being able to listen to your music discs and playlists in any location, accessing all types of storage in any location, being able to change motion graphics like your run and jump animations, new game updates every week (even if it's just some basic tasks, it's better than nothing.)

The downsides of the game are shitty story, lack of compelling endgame fights, lots of copy-paste environments due to lack of workforce for new assets. I'm happy with the game for something with a minimum cost of nothing. Both the game itself and game time are free. It's on PS4, Xbox, Steam, Epic and Microsoft stores. If people remember it exists, we've got a trinity of JP MMOs to play between Square's FF XIV, Sega's PSO2 and Namco's Blue Protocol.