Im genuinely curious. As soon as I saw the two biggest things that most people were hoping they'd acknowledge and fix, the feedback fell on deaf ears.
To a lot of people, it seemed like it was the boiling point so Im interested to know.
After seeing firsthand the overwhelming negative reaction to the Kaiten removal and the devs not even acknowledging it, I'm not surprised. Feels like the devs have in mind what they want to do, and they'll do it regardless of feedback.
I'm also in the 7.0 make or break boat. I'm not at my boiling point, but I'm sure as shit getting closer and closer to indifference. I subbed back just for the new Masked Carnivale stages and to experience BLU content on release for the first time, the rest of the game barely picks my interest anymore
They seem less receptive to feedback compared to previous expansions. Maybe it’s hubris after years of success now? Hopefully they don’t forget why they had that success in the first place. I don’t think 7.0 will be another 6.0, but man it would be bad if it was
Feels like hubris.
The fact CBU3 repeated the same problems in the new patch goes to show what they really think about the playerbase.
It might be hubris or at least complacency. Hopefully the WoW exodus didn't go to their heads, especially seeing as they botched that up and couldn't keep a lot of the people from exodus around for long.
I suspect that many of the ones that came in the most recent WoW exodus (it was not the first and won't be the last) didn't stay because they didn't really come to play FFXIV. They came to be part of the band wagon following their favorite streamer. When that streamer bailed and went back to WoW (a likely thing to happen since the streamers career was made on WoW) the followers bailed as well.
Even so there is always the potential for a few of the escapees to decide to stay and some did.
I am the product of 2 different WoW escapee waves (neither because of a streamer in my case). The first was right after the release of ARR when I was fed up with things in WoW and searching for another game. I created a trial account and character and got massively confused by the game within the first 2 days. I had no one to help and the one person I found to "help" dropped me in a zone way to high for my level 3 self and vanished. I had no idea how to get back to where I needed to be so I just logged out and gave up on the game.
My second try happened when I was well and truly done with WoW mid BFA. I remembered I had that old trial somewhere for FFXIV and decided to give the game another try. I managed to revive the trial (Surprisingly it revived as a trial). I couldn't remember what server I had been on so I made a new character (the one I am posting on) and started over again. Something just clicked this time. I fell in love with the game and haven't looked back since. I have since gone back to my original character as a main and rarely play Myrany anymore.
For those interested my initial problem with the game as it turns out was a lack of knowledge of the transportation systems and how the map works. Not only could I not find where I needed to go I couldn't figure out how to get there.
Some refugees do stay and do integrate into the community just fine. Not all will stay. Some like me will eventually come back and try again.
I cringe every time I see someone refer to Garrisons as a form of player housing. They aren't player housing. They're an instanced quest hub with a choice of buildings to place - and none of those choices is a living space for the player character.
While I know some older RPGs/MMORPGs had forms of housing, I'd say it was still rare until after The Sims became insanely popular for a time and even then it took a while for it to start appearing more often.Depends which RPGs you've played, then. I'm trying to think of examples and coming up blank besides "secret bases in Pokémon Ruby/Sapphire".
Perhaps it's a matter of single player versus multiplayer – Pokémon being somewhere in the middle with the multiplayer connection aspect being conducted outside of the game itself, but you could import friends' secret bases.
As you say it also depends on the type of RPG. Housing will make sense in some but not others. It makes sense when the player character has downtime in their story leaving them free to do optional activities (common in MMORPGs that are waiting for new patches to release). It would make less sense in a RPG where the player character is on an assignment to explore a remote area for whatever reason (when would the character have a chance to return home?).
I don't think that they're less receptive. I think the problem is that they have some very specific plans for 7.0 since it's starting a new chapter in the game's life. Things that players are asking for might already be addressed in those plans or may conflict with them. They have a habit of being silent about changes until they are ready to talk about them.
Complaints like the 2 minute meta might seem ignored but that 2 minute meta is so firmly woven into current job design that they can't just pull it mid expansion. They would have to rework every job instead of just the ones having the worst balance problems. They know players hate it. I am expecting to see it gone in the 7.0 job designs.
I think most of the community has forgotten why gshade isn't used anymore, assuming they were even paying attention in the first place.For emphasis, since you apparently missed the focus of the post to which I was responding: "I think it'd be quite the interesting experiment for Square Enix to ban mods altogether as of 7.0 and prevent them from being launched."
Edit: if you still don't get it ... gshade, anyone?
Last edited by Jojoya; 07-22-2023 at 11:29 PM.
That's my main issue, and that's why they end up feeling less receptive. They talk to us once in a blue moon, and in here they're completely non-existent. It leads to uncertainty in the direction they're headed in, and makes skeptical fans even more uneasy. Even more so considering feedback present since SB is still being repeated to this day.
Their decision to postpone DRG's and AST's rework after the 6.1 backlash, for example, tells us little of the why they did it, since the SAM changes were never formally addressed by the devs. It ends up looking less like they plan to tweak their reworks, and more that they just straight up pushed them to a later date in which the outrage has hopefully died down.
I really hope you're right and I'll gladly eat crow if you are, but I'm sure they'll end up doubling down. The job/combat changes have been mainly focused on convenience for a while now (things like comically increasing range of support skills, removing positionals, etc), and what's more convenient, both player-wise and balancing-wise, than putting everything in a neat little 2 min timer with a bow on it? Feels counter-productive to push all those changes during mutiple EW patches only to change them back later.Complaints like the 2 minute meta might seem ignored but that 2 minute meta is so firmly woven into current job design that they can't just pull it mid expansion. They would have to rework every job instead of just the ones having the worst balance problems. They know players hate it. I am expecting to see it gone in the 7.0 job designs.
Thus why I deemed it a 'variant' and 'limited' form of player housing...
Even so, it serves as the closest thing to player housing in that game for role-players to make use of.
Honestly there are 3 choices for housing in WoW. Garrison, Panderia Farm, and that ship thing from Legion. Take your pick. I always preferred the Pandaria farm.
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