Not gonna happen for me but i have been on a 1 month sub 1 month unsub routine for more than a year now.
Current content pace give me 1 to 2 weeks of enjoyable content every 4 month, that's just not enough.
Not gonna happen for me but i have been on a 1 month sub 1 month unsub routine for more than a year now.
Current content pace give me 1 to 2 weeks of enjoyable content every 4 month, that's just not enough.



My boiling point was already 3.1. I didn't come back again until 4.0 and only have done so with the acceptance of the notion that the game will never be more than it is. I only played a couple months worth of SB at either end, came into ShB around 5.1 but sporadically popped in and out until 5.5. EW is the first time since ARR I've been in it for the long haul, but the instant my random amusements cease to be a draw I'll be on the way out the door again.






That particular poster does nothing (to my experience) but exaggerated mockeries of "I'm happy with the game as it is" posts. They're clearly not serious.
Overcoming the challenge is the reward. If that's not a thing that gives you joy, you don't do it. Simple as that.
If there's a material reward, people will play it to get the reward, then stop, and the content will be just as dead.
Regardless of the reward, tangible or intangible, you're still going to have some fraction of players who want to to it for the first time, and some who have the reward but are happy to step in and replay it for the sake of it.
That's why posts in the vein of "my opinion on XXX", positive or negative, are not really a good thing for a forum format.
The ideal setup – and I wish the mods/community team would encourage it by starting topics to form the framework – is to make a neutral thread about the game features as they are released, and then everyone can come to that thread and say what they thought of it, good or bad.
Overcoming a difficult challenge should be part of the reward. Without a tangible reward, content has no lifespan beyond the time it takes to clear it once. If there's some kind of decent incentive, the content will not only be ran by the general population for longer, but it will always be alive in some capacity. People still farm old Extremes to this day because there is a reward worth going for. I don't think that people are going to be doing so with things like Criterion. There just isn't a reason to justify doing so, especially if Criterion can't be unsynced.Overcoming the challenge is the reward. If that's not a thing that gives you joy, you don't do it. Simple as that. If there's a material reward, people will play it to get the reward, then stop, and the content will be just as dead.
Regardless of the reward, tangible or intangible, you're still going to have some fraction of players who want to to it for the first time, and some who have the reward but are happy to step in and replay it for the sake of it.
To use another example, I'd also assume that people wouldn't bother reclearing Savage if a tangible reward wasn't tied to it. It'd get cleared once and abandoned. Because Savage has rewards, people are willing to clear it for months after their first kill. Criterion needs that carrot on a stick to get people to keep coming back.
Last edited by AwesomeJr44; 07-20-2023 at 01:56 PM.
A lot of people welcome a challenge so long as it offers a suitable carrot on the stick as a reward. There's a healthy balance to be struck. I like goals to work towards but I also like my time invested to amount to more than just bragging rights. Especially since I prefer to go through some content with my partner and Endwalker has provided a lot less group content in general to our tastes when compared to previous expansions.Overcoming the challenge is the reward. If that's not a thing that gives you joy, you don't do it. Simple as that.
If there's a material reward, people will play it to get the reward, then stop, and the content will be just as dead.
Regardless of the reward, tangible or intangible, you're still going to have some fraction of players who want to to it for the first time, and some who have the reward but are happy to step in and replay it for the sake of it.


Like others have said, 7.0 will determine whether or not I finally stop playing or stay.
The content has not be appealing at all. The small pool of dungeons reduced to 1 per patch, the relic grind being phoned in, and jobs getting absolutely nothing other than sfx upgrades.
Ppl can judge Eureka and Bojzan all they want but there was way more effort put in the grind than what we have now. Grinding the lack of variety dungeons we have now is equally as boring.
The content cycle has become stale and it just feels more of the same (and not in a good way).
I dare say that ShB was a solid expansion despite its shortcomings.
For new players, they'll have plenty to do and enjoy, but for me personally (been here since SB), they've become complacent with the content cycle.



In the spirit of fan fest, I will cool off my criticism a bit. As of next month, they survived 10 years since the game's rebirth. They're about to debut the 5th expansion and a graphics upgrade. That's pretty cool. I just played Mount Rokkon and it's a very nice dungeon. If they don't invest enough into this game's future, Blue Protocol is there to take up the bat for Japanese MMOs.
I’ve been keeping a close eye on Blue Protocol but sadly you’re wrong it won’t take the bat to anyone in its current state. It doesn’t have an endgame really at the moment or any long stay content (yeah people are saying that of 14 but this game is 11 years old… BP has just released like a month ago) I know the Japanese playerbase isn’t happy with the lack of content, customisation, goals, the overpriced gacha… I want it to do well but as of the moment not looking good but I’m going to try it when it releases globally.In the spirit of fan fest, I will cool off my criticism a bit. As of next month, they survived 10 years since the game's rebirth. They're about to debut the 5th expansion and a graphics upgrade. That's pretty cool. I just played Mount Rokkon and it's a very nice dungeon. If they don't invest enough into this game's future, Blue Protocol is there to take up the bat for Japanese MMOs.
I used to play 14 mostly every day and had tons to do, I still have bits I can do like EW extreme mounts, current deep dungeon, tartaru and omega side quests. Now the crafter/gatherer relics as well. I’ve left a lot of stuff to bulk out the big dead window of 6.55 to 7.0 and been playing my backlog while doing like daily frontline to do the pvp season rewards and the weekly reset stuff. Il get 7.0 with no hesitation I think it will be 7.1 onwards il be keeping a close eye on their new direction as an expansion will always likely feel chunky content wise.



Yeah give them a sec; service games can change a lot over time. I don't know if they have a public roadmap but maybe good endgame stuff is planned, just not in the launch window? Hopefully they have a good communication with players and adjust well to feedback.I’ve been keeping a close eye on Blue Protocol but sadly you’re wrong it won’t take the bat to anyone in its current state. It doesn’t have an endgame really at the moment or any long stay content (yeah people are saying that of 14 but this game is 11 years old… BP has just released like a month ago) I know the Japanese playerbase isn’t happy with the lack of content, customisation, goals, the overpriced gacha… I want it to do well but as of the moment not looking good but I’m going to try it when it releases globally.
If ya'll aint quit by now, you aint ever quitting.
Just be like me & play every other month or 2.
Still have not finished ARR.......
....$hit...maybe I should quit........
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