welfare queenThis idea that getting a weapon in an MMO should necessarily be subject to an unhealthy grind pretty much reserved for people who are either obsessed, on welfare, living in their parents’ basement and/or addicted to gaming is ridiculous. There’s no accomplishment with long grinds other than showing that you have way too much time on your hands and not many interests and/or responsibilities in RL. Personally I would feel ashamed to hold all relics since inception.
The (paying) gamer base has aged, many have jobs, families, responsibilities and can’t carelessly and stupidly spend all their free time grinding a weapon that will soon become obsolete. The new system is fine. Those who want to invent themselves an ARR type of grind can do so. I like that I can finally get a decent weapon (it won’t be BiS until a few months before 7.0) for different jobs in a reasonable amount of time. Don’t care about what others think of what my chars wear, I play for myself, not for strangers.




Alright, finished all 19 about 12 hours ago. Majority of causalities came from hunt trains, which made me just sit next to an Aetheryte in the major cities semi-afking while I work on my irl job in another window until a hunt train notification pings me.
Seeing people with older expac's relics made me "Ooohhh, the pain of varied degrees they went through for all those shinies!", whereas EW relics will make me "Oh wow, nice. I guess they're survived enough to play daily roulettes and/or turn off brain going into hunt trains for those shinies lol."
I'm still highly confused by them opting out of involving the Criterion dungeons in any of the relic steps, even as an optional alternative to the tomestone farm.
People complained about both so they had a chance to kill two birds with one stone.
There arguably isn't really anything 'unhealthy' about a relic grind so long as one learns to pace themselves. It's honestly quite annoying that so many players in this game's community seem to lack discipline and so demand that content is removed and adjusted as a workaround. Thus ridding those who enjoy such content something they'd otherwise have to work towards as a long term goal.
I quite enjoyed entering Eureka and Bozja every few evenings with my partner and working towards shared goals. It wasn't perfect but it was a lot more engaging than doing roulettes or hunt trains - both of which have long since grown stale for many veteran players.
Again I just want an alternative method other then tomestones as I got to run into this one "I would love to play my dancer for some FATE grinding for bi-color gemstones to make raid food/gathering food (Garlean Cheese needs Ovibos milk) but I should probably craft up some gear for it. Ah yes 1360 causality down the drain". Oh and if I wanted to make potions to go sell with that raid food? Yeah tomestomes start to become in real short supply real quick then. This is why I really liked other relics having options. I would gladly go do each wing of Nier/Ivalice/Mhach for one ore for example.
It's probably not just lazyness because as you said, a relatively fun checklist doesn't require much from the dev team.Going by time stamps it took you 3 hours max to come up with this. Now, I wonder why the dev getting paid to develop this content couldn't be bothered to spend less than a day's work to develop something more complex than 4 X 1500 tomestones that could've lasted an entire expansion.
The issue I can see with Saraide's list is that once you done something like that for one expac, how are you doing something similar next expac while still feeling fresh? But then again, CBU3 don't seem to care much about recycling content usually.
Or maybe they just got the impression that tomestones is what the playerbase actually wants. Something so flavorless and dull nobody can complain about it. (Or so they thought)


I liked the Manderville weapons because it was simple just get tomes, lets you do whatever content you want that drops tomes. I feel it was better than the more grindy ones like get light by killing garuda ex 200 times, or get light in eureka for hours on end killing random monsters.




On the flip side, I don't like it because it has zero lasting power. Heck, in most cases you will already have the tomes when the patch drops and you can get your first one literally immediately. Boring.I liked the Manderville weapons because it was simple just get tomes, lets you do whatever content you want that drops tomes. I feel it was better than the more grindy ones like get light by killing garuda ex 200 times, or get light in eureka for hours on end killing random monsters.



Old relic weapons only mean an insane amount of time. There is nothing difficult about getting them and I don’t see any achievement to be proud of in doing that. It’s just a mind numbing grind and time sink. If you find any sense of achievement in this, then so be it but I never will.
The only thing I’d take from the past is the dungeons (CLL, Delubrum and the Dalraida) as it was new content that added a bit of variety but the relic weapon requirements (such as 15 Delubrum to reroll stats) were ridiculous. Bozja’s CE were fun too at first but it became quickly repetitive and boring (the alternative such as 15 CT wasn’t inspiring either) and being stuck in an instance running into circles killing mobs ad nauseam to spawn CEs and waiting for CLL to pop was no fun. I abandoned that quest for a while and slowly picked it up again after SE adjusted the grind. Still, I got only one final weapon which I immediately hid with an old glamour from a Stormblood regular dungeon.
Although I don’t prog 8m savage as it’s a scheduling nightmare for me atm, I don’t do only casual stuff as you wrongly assumed. I’ve been doing some Criterion given that it’s a lot easier to work around schedules with a group of 4. Criterion doesn’t reward gear and the new weapons which I can get without having to spend my entire gaming time being stuck in one instance, grinding old fates or repeatedly doing the same dungeon over and over are welcome. Atm, I’m also using a few of the stage 1 non shiny weapons as glamour simply because I personally like how they look.
Dedication to the game lol. That’s the weirdest thing I’ve read today. Not everyone feels the need to seek validation in the eyes of others. I don’t even look at what weapons other people use. Can’t even tell you what my regular group of friends uses.
Unfortunately not everyone paces themselves and we see a lot of obsessive behaviour in the game. Huge grinds tend to exacerbate this in people prone to that type of comportment. Also, it’s not just a matter of pace. It’s also a matter of total time invested on insanely repetitive and mostly unchallenging content (challenging parts were optional).
I am not part of those that demanded things like Bozja or Eureka be removed but am quite happy that relics are not tied to such content. While the Eureka zone is too grindy no matter what for me, the Bozja zone in itself without the relic grind is ok. Although I didn’t want to re-enter Bozja again for a long while, I decided to try it again on an alt rather recently. I never completed the weapon quest beyond what was necessary to unlock Bozja. I just did the story which requires only to collect enough mettle to unlock the next segment. I found that much more enjoyable.
As for the new weapons, there’s no need to do roulettes and hunts every day either. I do max 3 roulettes per day, sometimes none, plus the occasional hunt (haven’t done any this past week) and S rank when the timing is right. I enjoy some PVP and a few hours of Deep Dungeons per week with friends which provides a decent quantity of tomes.
Last edited by Toutatis; 07-29-2023 at 02:11 AM.
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