Quote Originally Posted by Post View Post
They've hurt older dungeons already. Things are different purely because duty support NPCs were unable to execute certain mechanics, or perhaps the devs decided they'd be too demanding for a solo new player to figure out alone, like throwing the switch on Keeper of the Lake's old endboss.
This is why I'm not a fan of making trusts for older content. Otherwise I'd be indifferent to it, but changing the old content exclusively because poorly coded AI can't handle it is something I'm not on board with.