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  1. #1
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They've hurt older dungeons already. Things are different purely because duty support NPCs were unable to execute certain mechanics, or perhaps the devs decided they'd be too demanding for a solo new player to figure out alone, like throwing the switch on Keeper of the Lake's old endboss.

    Regardless of whether we agree that certain encounters are thus improved or worsened, they are now different for this reason.

    Where CBU3 could have implemented altered duty support versions of these duties for their NPCs, they elected instead to make the change for everyone, solo players and group players alike.

    This design will affect all of the game's encounters going forward, and likely already has given it's been around since 5.0.
    (9)

  2. #2
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Post View Post
    They've hurt older dungeons already. Things are different purely because duty support NPCs were unable to execute certain mechanics, or perhaps the devs decided they'd be too demanding for a solo new player to figure out alone, like throwing the switch on Keeper of the Lake's old endboss.
    This is why I'm not a fan of making trusts for older content. Otherwise I'd be indifferent to it, but changing the old content exclusively because poorly coded AI can't handle it is something I'm not on board with.
    (10)