

i'd personally be okay with it, as I normally play single player outside of this anyway. I can understand a lot of people would be upset though.



I'd love it if I could do the whole MSQ (dungeons & trials included) with NPC's. That doesn't mean I wouldn't do content with other players. I just like doing the dungeons (and trials) with NPC my first time to get a sense of how it all works without holding back other players due to my newbiness. Then when I queue for that content, I go in with some idea of how the encounters and mechanics work.SE has already mentioned that they want players to be able to complete the story as a single player and has already made several adjustments to old dungeon mechanics so NPC can do them. Personally I'm NOT a fan of NPC been able to complete 8 man trials. I would say though that I didn't mind as much for Scions 8 man in Endwalker because it seems thematic and it was a 10 year journey.
My question is, how would everyone feel if 7.0 was DESIGNED from the start to be 100% done with NPC on mind? (Including 8 man)
I'm Personally not a fan of it, base on adjustments SE made to dungeons, they dumb down several mechanics so an NPC can do them. My fear is that 8 man raids would be dumb down as well so it can be complete with NPC.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?





I also like that I get the chance to figure things out myself instead of having someone dorito themselves Day One because they've been running something since the servers went up and how dare we poor mooks who worked all day slow their run by being new to it. And I get to read all the things and poke into all the crannies. I can take my sweet time in the dungeon with the NPCs and see how they react. There is time enough to get thrown onto the roulette treadmill once I've savored the original experience.I'd love it if I could do the whole MSQ (dungeons & trials included) with NPC's. That doesn't mean I wouldn't do content with other players. I just like doing the dungeons (and trials) with NPC my first time to get a sense of how it all works without holding back other players due to my newbiness. Then when I queue for that content, I go in with some idea of how the encounters and mechanics work.

I'm the same way. I like using the trust on the first dungeon run to get to check out mechanics, take my time at first & enjoy the dungeon. Then I do expert roulettes where I play with other players.I also like that I get the chance to figure things out myself instead of having someone dorito themselves Day One because they've been running something since the servers went up and how dare we poor mooks who worked all day slow their run by being new to it. And I get to read all the things and poke into all the crannies. I can take my sweet time in the dungeon with the NPCs and see how they react. There is time enough to get thrown onto the roulette treadmill once I've savored the original experience.


This game is already easy mode in relation to games of yesteryear. Honestly, is running something like expert roulette that much different than playing a single player game? I can't recall running the dungeon any differently depending on my group. They might as well be 3 NPCs. If anything, the NPCs in trusts actually talk more.
Most dungeons go like this:
- While waiting to start, some people say "hey, hi o/ "
- I do the rotation I always do regardless of who is in the party
- no one says anything until the last boss which is "gg"
How is that much different than a single player game anyway? In older games, you weren't matched up with strangers. You could do very very little solo. There was very little solo advancement at all.
Of course, certain content is clearly MMO-centric like raids and I guess PvP. I think many MMOs have become more solo-friendly. If not specific solo-friendly, why don't we call it, introvert-friendly. Being matched up with people, not having to talk strategy, etc.

well said!!This game is already easy mode in relation to games of yesteryear. Honestly, is running something like expert roulette that much different than playing a single player game? I can't recall running the dungeon any differently depending on my group. They might as well be 3 NPCs. If anything, the NPCs in trusts actually talk more.
Most dungeons go like this:
- While waiting to start, some people say "hey, hi o/ "
- I do the rotation I always do regardless of who is in the party
- no one says anything until the last boss which is "gg"
How is that much different than a single player game anyway? In older games, you weren't matched up with strangers. You could do very very little solo. There was very little solo advancement at all.
Of course, certain content is clearly MMO-centric like raids and I guess PvP. I think many MMOs have become more solo-friendly. If not specific solo-friendly, why don't we call it, introvert-friendly. Being matched up with people, not having to talk strategy, etc.


MMO's are just a shadow of it's former self.
Not that I have an issue with solo play it's just that XIV focuses TOO much on solo play, making things brain dead and too easy.
That makes little sense, solo play does not equal whatever this current chase to make everything as simplistic as possible is.
It's pretty simple, they don't want fans of the MMO or RPG genres because there's not nearly enough of those people on the planet Earth to drive Growth™.
Therefore they are targeting everyone else, launching harpoons in every direction to try to spear as many passing sea-creatures as possible while chumming the waters with the most inoffensive and encouraging content they can manage to engineer. The game is being laced with pellet-dispensing red buttons like a building being rigged for demolition so that all the lab mice squeaking and running around the maze in Bulbasaur T-shirts will stick around through every 6.45 yet to come.
MMORPG fans were the base agar plate that SE needed to get their ARR lab experiment growing, and Yoshida-san now bows politely and thanks you very kindly for providing the game with seed money and nutrient materials for those shaky early years.
However, your purpose has been served, thank you very much! Now please step aside, there are many more promising customers in the queue behind you.
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