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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,842
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I don't mind it provided it is stuck exclusively to the main story - However, if the elements of solo-play branch out into the non-main story elements, e.g., the 8-man raids then I think it is going too far.

    The thing to keep in mind is that it is currently:
    a) Stuck exclusively to the main story-related instances.
    b) It is entirely optional for the player. If a player wants to progress through the story with NPCs then they can do so. Equally, if players want to go through the story whilst queuing up regularly then they can do so.

    The game is hardly telling you that you must progress solo, but rather you can progress solo if you want to.

    Edit: If I'm being brutally honest, I don't think this game ever was a 'true' MMO, just a co-op game masquerading as an MMO.
    (11)
    Last edited by Kaurhz; 07-16-2023 at 11:36 PM.

  2. #2
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaurhz View Post
    I don't mind it provided it is stuck exclusively to the main story - However, if the elements of solo-play branch out into the non-main story elements, e.g., the 8-man raids then I think it is going too far.

    The thing to keep in mind is that it is currently:
    a) Stuck exclusively to the main story-related instances.
    b) It is entirely optional for the player. If a player wants to progress through the story with NPCs then they can do so. Equally, if players want to go through the story whilst queuing up regularly then they can do so.

    The game is hardly telling you that you must progress solo, but rather you can progress solo if you want to.

    Edit: If I'm being brutally honest, I don't think this game ever was a 'true' MMO, just a co-op game masquerading as an MMO.
    I totally agree.
    (0)

  3. #3
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ValkyrieL View Post
    I'm Personally not a fan of it, base on adjustments SE made to dungeons, they dumb down several mechanics so an NPC can do them. My fear is that 8 man raids would be dumb down as well so it can be complete with NPC.
    Logged in yesterday to do the MSQ I had left, could not get a group for Voidcast Dais for over 30 min They made 8-man MSQ trials that drop no rewards and aren't in a "spam me" roulette. If people are to progress MSQ it has to be NPC-compatible. On the other hand, dungeons are fine due to roulette and their exp/(gear) they drop. Maybe they should return to ARR style of single boss MSQ variant being 4-man and in dungeon roulette? Yet they do add more mechanics/challenges to current 8-man MSQ encounters.
    (4)

  4. #4
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    As far as Trusts, I like them a lot.

    Or, well, I like what they make possible — Trusts themselves are pretty underwhelming (lol "We can't let them AOE or you won't play with other people" ).

    But I think that the ability to experience the MSQ 100% "solo" is an excellent change.

    ——————————————————

    The fundamental issue is that the MSQ has always been ~90% "solo", and then randomly hits these awkward potholes where your Story pace is suddenly dictated by 3-7 other people who are really tired of doing this and just want to go home.

    It's a bad clash, and the fact that Trusts allow players to keep the same wide-eyed, spectacle-awed, wandering-along seeing-the-sights feeling from MSQ start to finish is a great change.

    That's why I also strongly-support adding Trial Trusts as well.

    ——————————————————

    Separate to this issue is that FFXIV's corner-cutting solution to problems isn't to rise up and excel at a new level of innovation, but instead to just amputate and break things until they're easier to deal with.

    So at the same time that I strongly-value how much Trusts improve the player Story experience's consistency and atmosphere, I also intensely-dislike how content gets broken and remolded to force it to conform to the lazy level of AI that XIV's team is either willing or capable of implementing.

    Basically, XIV's team trades out content potentially remaining interesting to veteran players in the long-term, for content that flows smoothly into the Story experience in the short-term.

    Both goals are valuable, but coming at the expense of each other is frustrating.

    ——————————————————

    Ideally, XIV would actually do the grown-up solution like WOW, SWTOR, and... er... most other games do — implement easy versions of Dungeons for completing the Story, and then harder, more interesting, more complex versions as max-level variations.

    Trusts are just fine for Story beats — "let's go through a Dungeon", "let's have a big epic Trial", etc. Pretty much RPG trope staples.

    But once players begin repeating the content again and again, what Trusts can "handle" becomes a noticeably stale and repetitive handful of mechanical types.

    If you split Trusts off into "first time Story content", and then created a second version of "The Real Instance" that actually shows up in Roulettes, it'd solve both issues.

    ——————————————————

    Personally, I don't really need to constantly be synced back down to Level 53 or 87. This is not enhancing the game for me. So I'm actually pretty comfortable with just letting NPCs handle "Leveling Roulette" tasks.

    On the other hand, doing a WOW Mythic+ or SWTOR Master Mode or [etc, nearly every game has a similar system] type of split, where the leveling Dungeons become much harder endgame Dungeons once you complete the Story, would allow that content's layout and assets to not "go to waste", while also allowing its top-end version to be designed without needing to accommodate unintelligent AI scripts.

    I'd love to revisit "real" versions of things like Toto-Rak, Sohm Al, Bardam's Mettle, Holminster Switch, etc, in — for example — Expert Roulette or Criterion at level 90, while leaving the "softened" Trust-compatible versions as Story/spectacle for people coming up through it all the first time.
    (9)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,630
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eorzean_username View Post
    If you split Trusts off into "first time Story content", and then created a second version of "The Real Instance" that actually shows up in Roulettes, it'd solve both issues.
    Does that mean a new person has to do the Trust version alone and can't queue up with others instead? The whole idea of their MSQ revamp was to allow people to progress solo or with others.
    (2)

  6. #6
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Does that mean a new person has to do the Trust version alone and can't queue up with others instead?
    I don't see why it would.

    Trust intelligence is the limiting factor here, not player intelligence. (Remember that "effort" and "intelligence" are two different things; what a player is capable of is not necessarily what they're willing to do, but player potential for problem-solving will always(?) be more than a simplistic Trust "AI" )

    So if you design all "Story" content to be Trust-clearable, then there should be no issues with leaving the option in to queue with other players — any Trust-solvable mechanic should inherently also be player-solvable.

    Quote Originally Posted by TaleraRistain View Post
    The whole idea of their MSQ revamp was to allow people to progress solo or with others.
    I'm not really 100% sold on these kinds of concerns, because it posits some Bizarro Dimension where the MSQ has "ever" been a friend-friendly experience.

    You are of course free to differ in perspective, but I don't personally see "a good time with my buddies" as, "Spend 2-5 hours at a time doing completely solo quests and Story instances that are actively-hostile to multiplayer participation, and then sometimes blink your eyes for 20 minutes inside a static hallway of Trash-Trash-Boss-Repeat, but it's better because 3 silent people in Frog glamours and speedos are running next to you, then immediately get dumped back into solo quests and Story instances for another 2-5 hours".

    It feels more like desperately gasping for some breath of "actual multiplayer experience" in a game that has largely never been about offering that to you until you smash into the endgame "welp, guess I used up the Story" wall that every MMORPG does.

    There's a lot to be said for why that is a questionable design in a game labeled as an MMO, but it's the direction XIV chose a long time ago, and at this point, it's baked-in so deeply that Trusts are the least of your problems with trying to address it.
    (3)

  7. #7
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    I just don't really know how many people actually enjoyed playing solo and how that could affect queues etc. Data center travel for example has destroyed some raiding PF in certain data centers.

    Personally I think 7.0 will be 100% solo MSQ experience including 8 man AND they will revamped ALL trials from based game up to 7.0 to be a solo experience. There will be a huge marketing push to *Experience the award winning expansions with friends or as a single player*
    (2)

  8. #8
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ValkyrieL View Post
    I just don't really know how many people actually enjoyed playing solo and how that could affect queues etc. Data center travel for example has destroyed some raiding PF in certain data centers.
    Japan population is the oldest in the world, South Korea is aging rapidly, Europe has demographic problems. Most MMO players are rather old, often with family, job and whatnot. Kids tend to play different games, mobile. Solo experience with on-demand groups when someone has some time.
    (6)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Japan population is the oldest in the world, South Korea is aging rapidly, Europe has demographic problems. Most MMO players are rather old, often with family, job and whatnot. Kids tend to play different games, mobile. Solo experience with on-demand groups when someone has some time.
    what do you consider "rather old"?
    (1)

  10. #10
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    what do you consider "rather old"?
    Old enough to have life responsibilities making sitting in front of a PC all day unlikely. I stopped raiding in MMOs simply because I don't have the time I want to dedicate to a static.

    If solo play options are available, it doesn't mean people still can't group up if they want to.
    (8)

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