Overall I am against creating more gimped DPS jobs that cannot compete on damage with the "main group". It is even worse when it cannot compete on damage participation with other jobs within the same role, because there is literally no safeguards against this in the battle system balance to make up for it, unlike between roles (aka party bonus, as much as it's ridiculous and feels extra bad, it kinda works as a bandaid).
I am against giving RDM even more party mitigation utility for the simple reason that this threads even more on rphys identity. Maybe I'm fighting a battle that's already lost there tbh, since every job and their moms can bring party mitigation those days, but still not in the same amount than rphys and tanks. On top of it, in the current damage meta, party mitigation is a fluke when it comes to job and role balance. Nobody cares. What matters is damage contribution, and it's not going to change any time soon without significant (re)-additions to the battle system. I'll fight tooth and nail against that kind of move as a rphys player, because when people believe that committing even further on non damage party support for jobs like RDM will somehow increase their desirability (it won't, because it's not damage contribution), what it will in effect achieve is actually just bring more nails to the rphys coffin already. I however support giving RDM esuna like BRD has Warden's, and make the fight use those more like in P10S or TEA, because that kind of niche little things are flavorful and neat.
Note on burst: casters have never had especially high burst potential, with perhaps the exception of summoner, and even then it was outright beaten by many others. For instance, HW and SB MCH was the highest burst job the game had ever seen by far until the recent introduction of EW DRK/Nin, and all of those are not casters. Therefore I do not believe in the slightest that casters have ever been designed with a high burst in mind. High damage perhaps, but they have never especially beaten the crap out of everybody else either. If anything, they've always been pretty good at consistent and sustained damage.


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