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  1. #11
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    933
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Things I like:

    - the aesthetic and pretty effects
    - the card buffs because it makes me feel useful even when I don't have to heal
    - cards giving me something to do between casting Malefic
    - having mitigation on top of having heals and having the ability to shield the party at least a little
    - delayed healing in Earthly Star, Horoscope and Macrocosmos
    - the fact that I basically never run out of mana between Astrodyne and Lucid Dreaming

    Things I don't like:

    - the RNG of Minor Arcana
    - one button DPS rotation combined with hitting like a wet noodle
    - I don't have to use a good 2/3 of my healing tools unless something goes horribly wrong, but that's an issue with all healers currently

    I'm honestly really worried about the advertised rework in 7.0. Astro is the only healer I find engaging to play, please don't make it a complete WHM copy.
    (5)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    596
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Well... I play it often in pvp.. So l guess l will say why l like it in pvp. Limit break can really boost my burst damage and shut down enemy dps. If l run into people that know what their doing, it would be fun. Such as s summoner Let me buff Him with my lb before he cast bahamut. Although ast heals less overall than whm, healing is instant and the double cast being ogcd can really help a teammate to survive. The cards' aoe effect ignores line of sight, So it really fun to buff my teammates from behind the walls. Lastly, the bind and root from gravity and double cast gravity is really good to secure a kill after someone guards, or use on 2 separate targets to peel for me or my team.
    (0)

  3. #13
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,693
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Likes:
    1. Pretty, over the top VFXes.
    2. Arguably the most support-ish amongst 4 healers.
    3. Animations are elegant, looks great on any character.
    4. PvP AST is fun.
    5. Delayed healings such as Earthly Star, (buffed) Horoscope, Macrocosmos, & (arguably) Exaltation.

    Dislikes (although most are shared by other healers as well):
    1. 'Why do you even exist'-buttons such as MA & Undraw;
    2. And somehow lore-breaking buttons like Neutral Sect also survives the purge whereas nocturnal sect had to go? lmao
    3. How all the button presses are condensed into that 2m reopeners but leaving the rest of 105s mind numbingly boring.
    4. I miss old redraw stacks & sleeve draw.
    5. Synastry is left on the dirt unexplored further.
    6. Cards are all basically "bigger dps buff vs smaller dps buff".
    7. The fact that the gain between 3-sealed vs 2-sealed Astrodyne is so miniscule, people can pretend it doesn't exist at all.
    (5)
    Last edited by Rein_eon_Osborne; 07-15-2023 at 06:59 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #14
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    952
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Likes:
    1. APM, card weaving
    2. Tarot/Stars aesthetic
    3. Macrocosmos, Exaltation, Horoscope, Earthly Star/delayed heals

    Dislikes:
    • Earthly Star/Collective Unconcious's radius
    • Lord/Lady of Crowns (would be better if I could choose to sacrifice a card to become one of them instead)
    • Synastry being purposefully useless. Let it work on oGCD single target heals.
    • Neutral Sect and removal of Nocturnal Sect. Because AST could have been a stance dancer but no, because SE.
    • Being a WHM clone. What? We couldn't be a stance dancer or a regen/delayed healer sub-50?

    Hates:
    • Astrodyne. It wasn't good when it was Divination and its worse somehow now.
    • Undraw. Still. EXISTS.
    • All six cards are basically the same buff. Why have 6 cards then? And why consider us the buffing class when we only give one (1) buff?
    • AST is by far the worst class in the game to solo in a game where the devs are pushing for it to have a solo experience.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #15
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Interesting.

    I appreciate all the perspective, thank you all.
    (0)

  6. #16
    Player
    Darnath's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Lennath Aoran
    World
    Goblin
    Main Class
    Astrologian Lv 100
    The cards although they were a bit too simplified in Endwalker. Gives me something to do when healing is actually pretty low (for somebody who lives and 'dies' in Duty Finder that can be rare) and feels good to buff up the DPS and tanks and something other than DoT and single nuke spam. Plus dropping the Earthly Star for a bit boom is neat.

    So many ways to recover from a poopstorm that happens every so often in DF. And mana for days between card doling, AstroDyne and Lucid Dreaming (bitter over the Thin Air nerf)

    And prefer throughput over shielding so SCH and SGE are out.
    (0)

  7. #17
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,290
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    like: aesthetics, cards give something to do other than malefic spam, support-themed identity, delayed-heals are an interesting concept

    dislike: cards are all the same, cards have to all be used in burst windows (no 'adapt to situation' anymore), noct sect deleted instead of effort made to make it work in a rework to the kit, neutral sect somehow survives the purge, APM is too high in burst windows and too low in non-burst, minor arcana is the worst of both worlds(damage competing with nondamage utility, plus 'cannot predict when the utility will be available'), too many skills that are pointless/niche (synastry, undraw, minor arcana system arguably) leading to hotbar bloat, macrocosmos is a GCD when it could just be a non-damaging OGCD to make it less clunky to apply, earthlystar doesn't smoothly scale (detonating at 0s is the same as detonating at 9s of charge)


    my fixes:

    make cards have unique effects again, keeping them single target to make them easier to balance
    make Minor Arcana use the full deck, and use it as a way to break up the downtime between burst windows (this adds more 'i am supporting' flavor to the gameplay)
    make earthly star give a stack each second, and at 10 stacks it gets the power it has now. this means detonating at 9s is not as punishing as it is now, as you'd miss out on a much smaller amount than currently
    delete some useless things like undraw, merge some older skills like Helios>Asp.Helios, and make room for new stuff (or just to declutter the hotbars)
    maybe bring back nocturnal sect, and give the class the ability to stancedance to apply shields (this is part of a 'destroy the pure/barrier split' move), neutral then is 'does both sects at once' as a moment of power-CD
    make macrocosmos an OGCD that does not deal damage



    Oh wait you said AST mains, the forbidden site claims I was an AST main in Aspho thanks to P3S, does that count
    (0)

  8. #18
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I like nothing about ast anymore, the cards are dull and boring with barely any lil benefits, ast is just more a powerful better copied cheaper whm clone now since it cant stance, stormblood ast was and forever will be the best that is all I can say. As stated at the start of ew I went fast to grab my sage job and drop off my globe immediately. Though I say I do not like ast anymore there is good I can say of it going back to my second point that its a powerful healer which so much heals that half of them sometimes you do not need and they are useful, its mana mp is infinite which is crazy when it was back in 5.0 it had the worst of way of getting mana back then, lucid/draw/astrodyne=no way you should ever be out of mp. It spells are ofc the prettiest out of the 4 healers and the sfxs on its spells is all lovely. But yeah I want stormblood ast back plain and simple.
    (1)
    Last edited by IceBlueNinja; 07-16-2023 at 12:17 AM.

  9. #19
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    491
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Likes:
    Cards offers something else to do when you are just pressing 1, so its a bit more engaging than the other healers.

    I like the delayed healing spells like star, macro and horoscope, that makes gameplay slightly more fun.

    job Aesthetic and spells visually are very nice.

    Dislikes:
    Cards are somewhat boring, but when DPS is the only thing that matters in current gameplay, it seems hard to add other things for them to do, that would not just be worse options - Minor Arcana being a current example

    Feels bad to play, when the group is terrible, usually making me play another healer when queing with randos

    Not a fan of Minor Arcana RNG. This is mostly a problem due to how lacklustre enemy damage output is. You always want the damage card, healing card is useless

    Synastry feels useless, never uses it
    (2)
    Last edited by Gullis; 07-24-2023 at 11:52 PM.

  10. #20
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gullis View Post
    Likes:
    Cards offers something else to do when you are just pressing 1, so its a bit more engaging than the other healers.

    I like the delayed healing spells like star, macro and horoscope, that makes gameplay slightly more fun.

    job Aesthetic and spells visually are very nice.

    Dislikes:
    Cards are somewhat boring, but when DPS is the only thing that matters in current gameplay, it seems hard to add other things for them to do, that would not just be worse options - Minor Arcana being a current example

    Feels bad to play, when the group is terrible, usually making me play another healer when queing with randos

    Not a fan of Minor Arcana RNG. This is mostly a problem due to how lacklustre enemy damage output is. You always want the damage card, healing card is useless

    Synastry feels useless, never uses it
    Synastry isn't useless..it has saved many tanks from dying on lower level content xD
    It almost dobbels your healing (Benefic II and Aspected Benefic // when you heal the same target you place it on.
    (0)
    SCH/AST/DNC/VPR/SMN

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