Quote Originally Posted by DiaDeem View Post
That sounds mostly great.
Currently I'm not a fan of ray tracing at all though. The changes, I feel, are barely noticeable in motion throughout prolonged play sessions, and it comes at a rather heavy cost to performance. That said, these are all improvements in the right direction. XVI apparently is using some weird tech for its shadows that could be rooted in some form of it.

We also need support for FSR, DLSS and XeSS.
I personally would like to see the option for those who want it. They can continue to bake in predetermined lighting into the game and then add an option for ray-traced lighting/GI/reflections/etc. for computers that can handle it, it really shows a difference when indoors or in caves where lighting bounces around a lot as opposed to being outside for example, but still, would love for them to offer it!