Some good thoughts here https://forum.square-enix.com/ffxiv/...doesn-t-cut-it
Some good thoughts here https://forum.square-enix.com/ffxiv/...doesn-t-cut-it
SOME FF14 players proactively lower their expectations.
Most don't, and have no reason to. Most of us aren't perpetually pessimistic and like what the game's offering, so we don't have to lower our expectations at all. We note that the Fanfests will do what the ones in the past have done, which was plenty for us back then, too.
Hm, can't say I see it. I enjoy the pendulum back and forth of it. I wouldn't like the Job if it was just constant Burst over and over again. Like if you removed the filler and it was constantly 1-2-3-Holy/Flare-Scorch-Resolution - 1-2-3-Holy/Flare-Scorch-Resolution - 1-2-3-Holy/Flare-Scorch-Resolution, etc, that doesn't sound fun to me, it sounds...exhausting, lol. Not to mention it would diminish the dopamine hit of the burst if it WAS the filler. You also get from 31-50 mana in, what, 3-4 GCDs?
Maybe I'm mistaking your argument, but it seems like you're saying you'd just like the filler spells to be removed. That'd be like if BLM got rid of all its Ice spells and just was always using Fire spells and didn't have to swap to Ice for MP. I feel like some people might enjoy that, but a lot of people would feel lit a downgrade.
I think my only major issue with RDM is that Enchanted Reprise is just an outright damage loss and generally bad to use, and that the AOE rotation just feels backwards to me from the single target. I'd rather Impact be the Jolt equivalent and it's backwards which just bugs me for some reason. I also wish the healing was more usable somehow, but I feel like in general this game has too many non-Healers doing healing, so the cost/trade-off to using it is probably where it should be. It just needs a potency/damage boost.
Agree this would be pretty cool. I think WoW doing Cataclysm was a problem because the zones were too scattered so it didn't feel very cohesive, but I did like that it had people moving through the old world more. I'd love them to do West Shroud, Eastern Coerthas, and the mystery of Silvertear, but I don't think that should be the entire expansion. Personally I think the best way would be to have a few of those revisited zones, but also to have several connected zones somewhere else that we also go to (maybe Corvos + Dalmasca since those could be part of a connected region, like Doma is to Azem Steppe and Ruby Sea?)
Realistically since Dev team never change, based off of HW/SB/SHB first Fan Fests. Teaser CGI Trailer + Expansion name, 1 or 2 of 7.0 zones shown, maybe a tribe, whatever first job be seen at EU shirt tease from Yoshida.
A system error occurred during event movement.
Pretty sure we will be going to the new world after the hints that were dropped in the last patchI'm going into this with very muted expectations.
I do believe we will see the new area we will be going, which is probably Mericydia, some graphics overhaul screen shots, maybe a demo of the new graphics. As to the new jobs, probably one silhouette but that's it.
The one thing I am going to go out on a limb and speculate is that they are going to have a soft restart of the game in 7.0, which would explain why the post 6.0 content is so minimal as they are making a new launch experience. Veterans will get a different experience from the new players similar to the return from 1.x experience, we will still have to work the new newbie zone, but it will treat us differently.
Character model is where I put all my hopes into. Because SE has been so stuborn when it comes into job design, raid design and gearing system. They are very rigid in those areas. Granted, changing them will require a huge amount of investment. Whereas you can outsource 3d modellers or have AI help you with it.
the problem with redmage is not how it plays now. the problem is they need room to add new things to it.right now there are several jobs hitting a wall right now or in the next expansion
I personally would like to see the option for those who want it. They can continue to bake in predetermined lighting into the game and then add an option for ray-traced lighting/GI/reflections/etc. for computers that can handle it, it really shows a difference when indoors or in caves where lighting bounces around a lot as opposed to being outside for example, but still, would love for them to offer it!That sounds mostly great.
Currently I'm not a fan of ray tracing at all though. The changes, I feel, are barely noticeable in motion throughout prolonged play sessions, and it comes at a rather heavy cost to performance. That said, these are all improvements in the right direction. XVI apparently is using some weird tech for its shadows that could be rooted in some form of it.
We also need support for FSR, DLSS and XeSS.
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