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  1. #51
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    231
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Not nit-picking, just curious:

    2) RDM rework? RDM is one of the more smooth and "feels good to play" Jobs right now. It needs a damage/potency increase on its abilities so it's not behind even SMN in damage, but what kind of "rework" does it need? o.O
    Some good thoughts here https://forum.square-enix.com/ffxiv/...doesn-t-cut-it
    (1)

  2. #52
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheDecay View Post
    Isn't this sad?
    SOME FF14 players proactively lower their expectations.

    Most don't, and have no reason to. Most of us aren't perpetually pessimistic and like what the game's offering, so we don't have to lower our expectations at all. We note that the Fanfests will do what the ones in the past have done, which was plenty for us back then, too.

    Quote Originally Posted by Elissar View Post
    2) RDM before 31-50 mana sucks. Feel slow to build it up outside of buffs. I reach my burst phase faster with BLM than RDM.
    Hm, can't say I see it. I enjoy the pendulum back and forth of it. I wouldn't like the Job if it was just constant Burst over and over again. Like if you removed the filler and it was constantly 1-2-3-Holy/Flare-Scorch-Resolution - 1-2-3-Holy/Flare-Scorch-Resolution - 1-2-3-Holy/Flare-Scorch-Resolution, etc, that doesn't sound fun to me, it sounds...exhausting, lol. Not to mention it would diminish the dopamine hit of the burst if it WAS the filler. You also get from 31-50 mana in, what, 3-4 GCDs?

    Maybe I'm mistaking your argument, but it seems like you're saying you'd just like the filler spells to be removed. That'd be like if BLM got rid of all its Ice spells and just was always using Fire spells and didn't have to swap to Ice for MP. I feel like some people might enjoy that, but a lot of people would feel lit a downgrade.

    I think my only major issue with RDM is that Enchanted Reprise is just an outright damage loss and generally bad to use, and that the AOE rotation just feels backwards to me from the single target. I'd rather Impact be the Jolt equivalent and it's backwards which just bugs me for some reason. I also wish the healing was more usable somehow, but I feel like in general this game has too many non-Healers doing healing, so the cost/trade-off to using it is probably where it should be. It just needs a potency/damage boost.

    Quote Originally Posted by Rufalus View Post
    You know what I think would be cool? A Realm Revisited.
    Agree this would be pretty cool. I think WoW doing Cataclysm was a problem because the zones were too scattered so it didn't feel very cohesive, but I did like that it had people moving through the old world more. I'd love them to do West Shroud, Eastern Coerthas, and the mystery of Silvertear, but I don't think that should be the entire expansion. Personally I think the best way would be to have a few of those revisited zones, but also to have several connected zones somewhere else that we also go to (maybe Corvos + Dalmasca since those could be part of a connected region, like Doma is to Azem Steppe and Ruby Sea?)
    (1)

  3. #53
    Player
    Lord_Umbra's Avatar
    Join Date
    Jul 2017
    Posts
    162
    Character
    Umitu Umbra
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Realistically since Dev team never change, based off of HW/SB/SHB first Fan Fests. Teaser CGI Trailer + Expansion name, 1 or 2 of 7.0 zones shown, maybe a tribe, whatever first job be seen at EU shirt tease from Yoshida.
    (7)
    A system error occurred during event movement.

  4. #54
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    265
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hyperia View Post
    I'm going into this with very muted expectations.

    I do believe we will see the new area we will be going, which is probably Mericydia, some graphics overhaul screen shots, maybe a demo of the new graphics. As to the new jobs, probably one silhouette but that's it.

    The one thing I am going to go out on a limb and speculate is that they are going to have a soft restart of the game in 7.0, which would explain why the post 6.0 content is so minimal as they are making a new launch experience. Veterans will get a different experience from the new players similar to the return from 1.x experience, we will still have to work the new newbie zone, but it will treat us differently.
    Pretty sure we will be going to the new world after the hints that were dropped in the last patch
    (0)

  5. #55
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,582
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by GTK0HLK View Post
    What is your hopes and expectations of announcements.
    I hope everyone has fun at the event!
    (2)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #56
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Character model is where I put all my hopes into. Because SE has been so stuborn when it comes into job design, raid design and gearing system. They are very rigid in those areas. Granted, changing them will require a huge amount of investment. Whereas you can outsource 3d modellers or have AI help you with it.
    (2)

  7. #57
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,145
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    the problem with redmage is not how it plays now. the problem is they need room to add new things to it.right now there are several jobs hitting a wall right now or in the next expansion
    (0)

  8. #58
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DiaDeem View Post
    That sounds mostly great.
    Currently I'm not a fan of ray tracing at all though. The changes, I feel, are barely noticeable in motion throughout prolonged play sessions, and it comes at a rather heavy cost to performance. That said, these are all improvements in the right direction. XVI apparently is using some weird tech for its shadows that could be rooted in some form of it.

    We also need support for FSR, DLSS and XeSS.
    I personally would like to see the option for those who want it. They can continue to bake in predetermined lighting into the game and then add an option for ray-traced lighting/GI/reflections/etc. for computers that can handle it, it really shows a difference when indoors or in caves where lighting bounces around a lot as opposed to being outside for example, but still, would love for them to offer it!
    (0)

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