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  1. #1
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90

    SkillUp's FF16 review can be applied to FF14 as well.

    https://www.youtube.com/watch?v=PzfUardkloY

    1 --- Why are there so many filler quests in both FF14 and FF16 that grinds the pacing to a halt? We did not need to help bunnies on the moon with their chores after defeating Zodiark, just as we should not be spending an hour playing through Mid's airship component quests or collecting dirt from plants right after beating Bahamut. Side quests can be better than literal fetch quests, CBU3.

    2 --- Why is teamwork becoming less and less valued? In FF16, you do not interact with your party in any way, on top of gutting the party system. In FF14, party synergy is becoming less and less relevant. Party synergy now consists of pressing your 2-min party buff on time. Gone are the party synergies that require communication like playing Refresh when healers communicate that they need MP. Why is CBU3 designing the game to make your party basically irrelevant?

    3 --- Extreme separation of gameplay and story. In the critique, SkillUp mentions that other modern AAA titles have learned how to advance the story through gameplay. FF14 and FF16 does nothing of the sort. Too much story is told through cutscenes, and barely any story is told through the gameplay.

    4 --- Streamlining gameplay and reducing the skill ceiling. In FF16, there is not much you can do beyond the abilities offered to you. There's no directional input, for example. Just as in FF14, nuanced gameplay systems other than the rotations are removed over time to streamline the process, like tank directionals (making sure that you face the enemies from your front), healer MP management, etc. This makes the game incredibly repetitive when other, now removed systems made the game more nuanced.

    5 --- Trash enemies are striking dummies that are extremely uninteresting. Considering that most of the gameplay in both FF14 and FF16 take place with trash enemies and bosses that are practically striking dummies (unless you're a raid-logger), this makes for extremely uninspired gameplay.

    6 --- Progression and itemization is a complete afterthought in both games. There's virtually zero diversity in gearing, and makes gearing in both games boring. All gearing does is increase your damage; in FF16 at least it could for example decrease the cooldown of abilities, but in FF14 there's literally no choice other than the GCD you want to hit.

    7 --- As a result of 6, loot in both games are extremely, extremely boring and there's virtually no incentive to get better loot. Most other games have long since adequately tackled this problem, so why can't CBU3 do so?
    (6)
    Dealing with bad-faith forum posters who tell you to quit or say your concern is in the minority:
    1. Do not engage in their bad-faith attacks.
    2. Warn others of their bad-faith if they have a long history of it.
    3. Continue the productive conversation and silently report them for personal attacks.
    Be firm but polite, recognize their tactics and don't fall into their traps.

  2. #2
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    The funny part is most of his issues with XVI were what he touted as good features or tolerable at worst when he reviewed VIIR, and it got him some flack when people compared his conclusions which came off a bit like VII fanboyism lol

    Also this could've been in your other "XXX's XVI review can apply to XIV" thread my man
    (12)

  3. #3
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    707
    Character
    Yuella Davilles
    World
    Ravana
    Main Class
    Conjurer Lv 100
    The loporitts part after Zodiark was needed as a breather because what came after that is the chaotic end of days in Thavnair
    (2)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yuella View Post
    The loporitts part after Zodiark was needed as a breather because what came after that is the chaotic end of days in Thavnair
    I'd have rather skip the Loporitts all together tbph.
    For me, one of the biggest problems with EW was the pacing of the story and how jarring things went from one moment to the next.
    "In from the Cold" set up this tense situation just for it to amount to nothing, then when the tension is returned in the ominous "At Last" message with a premonition of the world being engulfed in blackness, instead of going to see what the hell that's about, we get an hour of happy bunny time. Final Days start and things are actually getting interesting again just to get interrupted by a trip to Elpis. I know what's causing the Final Days, let's go ...........spend another hour with the Bunnies in Labyrinthos. The tension never got a chance to build up at all. It got annoying by the midway point for me and I was pretty much mentally checked out by then.
    (4)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    We get it, you hate the letters I V and X in no particular order.
    (16)

  6. #6
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheDecay View Post
    https://www.youtube.com/watch?v=PzfUardkloY

    1 --- Why are there so many filler quests in both FF14 and FF16 that grinds the pacing to a halt? We did not need to help bunnies on the moon with their chores after defeating Zodiark, just as we should not be spending an hour playing through Mid's airship component quests or collecting dirt from plants right after beating Bahamut. Side quests can be better than literal fetch quests, CBU3.

    2 --- Why is teamwork becoming less and less valued? In FF16, you do not interact with your party in any way, on top of gutting the party system. In FF14, party synergy is becoming less and less relevant. Party synergy now consists of pressing your 2-min party buff on time. Gone are the party synergies that require communication like playing Refresh when healers communicate that they need MP. Why is CBU3 designing the game to make your party basically irrelevant?

    3 --- Extreme separation of gameplay and story. In the critique, SkillUp mentions that other modern AAA titles have learned how to advance the story through gameplay. FF14 and FF16 does nothing of the sort. Too much story is told through cutscenes, and barely any story is told through the gameplay.

    4 --- Streamlining gameplay and reducing the skill ceiling. In FF16, there is not much you can do beyond the abilities offered to you. There's no directional input, for example. Just as in FF14, nuanced gameplay systems other than the rotations are removed over time to streamline the process, like tank directionals (making sure that you face the enemies from your front), healer MP management, etc. This makes the game incredibly repetitive when other, now removed systems made the game more nuanced.

    5 --- Trash enemies are striking dummies that are extremely uninteresting. Considering that most of the gameplay in both FF14 and FF16 take place with trash enemies and bosses that are practically striking dummies (unless you're a raid-logger), this makes for extremely uninspired gameplay.

    6 --- Progression and itemization is a complete afterthought in both games. There's virtually zero diversity in gearing, and makes gearing in both games boring. All gearing does is increase your damage; in FF16 at least it could for example decrease the cooldown of abilities, but in FF14 there's literally no choice other than the GCD you want to hit.

    7 --- As a result of 6, loot in both games are extremely, extremely boring and there's virtually no incentive to get better loot. Most other games have long since adequately tackled this problem, so why can't CBU3 do so?
    I didn't waste my time reading the post as I know this is just another troll post. I don't know who skill up is. I don't want to know either. Whoever this random person is he is welcome to his opinion. That is his opinion. It will not change my opinion. I love FFXVI and FFXIV. My opinion is the only opinion that matters.
    (10)

  7. #7
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    New Gridania
    Posts
    1,743
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I'm only going to reply to the first point raised here, as have mixed opinions regarding the others.

    Interesting that its only really Endwalker that has been referenced in terms of filler quests thus far, because it isn't something that was/is isolated to Endwalker.
    (1)

  8. #8
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Rather than read the OP trolls post completely i just glanced the thing is here skillup was a hypocrite. The stuff he moaned about with 16 applies to 7 remake and 14 yet he loves both (he’s mentioned multiple times his love for 14) his whole review felt like a but hurt reaction after yoshi p corrected him during an interview about that whole jrpg derogatory term stuff. I’m not saying he hasnt made valid points but this was clearly some personal beef/bias. Plus he sort of insulted the devil may cry and bayonetta styles of games which just screams skill issues (pun not intended)
    (3)

  9. #9
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nestama View Post
    We get it, you hate the letters I V and X in no particular order.
    I look foward to seeing what their opinion on FF5009 will be.
    (0)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Nestama View Post
    We get it, you hate the letters I V and X in no particular order.
    ....wait that would mean... <dramatic gasp!>

    Forget you man! FFIX was the best of the franchise in my humble opinion I'll have you know he who has never touched a women's Final Fantasy
    (0)

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