Quote Originally Posted by Absurdity View Post
I'm questioning if we played the same Shadowbringers.

It started the disaster that is current job design.
It had the same boring dungeons and laughably easy normal content.
The Alliance raids were a crossover snoozefest with bullet sponge bosses and a story that made you scratch your head.
Almost every extreme trial had forced downtime where you get to watch a cutscene.
Savage was rather mid outside of very few outstanding fights.
It had the 6 month wait between 5.2 and 5.3 (it just had a better reason than Endwalker does for the longer wait time)

ShB's only redeeming feature was an MSQ that didn't have more holes than swiss cheese and at least some content with longevity.
How did Ardbert and his group caused the flood of light by felling the Ascians? Is that implying the concept of "good" somehow is an element and because Ardbert and company did so much good in the world that it broke its balance?

Can we finally accept how the game's conflict of calamities (specifically Light and Dark) literally is nothing but a Care Bears episode