I don’t mind it in HoH and PotD as it is rather fast to level up even on solo. In EO the current problem with aetherpool is not that much the quantity but that the group queue is dead and soloing a set of 10 floors at low levels takes way too long due to the spongy adds. As I mentioned a few posts earlier, even with high aetherpool, level 1-40 adds have too much HP, don’t do much dmg (unless you stand in stupid) and it’s just boring to solo. I’d rather simply reduce the HP of the EO adds on levels 1-40.While we're on the topic of Aetherpool farming in Deep Dungeon, I'll ask a question that I've been wanting to hear some general consensus about for a while.
Would anyone care if the Aetherpool grind was cut down significantly? It really seems like people don't really like farming it and most of the enjoyable part of Deep Dungeons seems to be done once you're already at max aetherpool anyways. Why not have the cap be at 50 or something, double the power of each aetherpool point (or whatever it would take to compensate for it) so that people can do the content without as much of a time sink beforehand? Don't get me wrong, I can enjoy grinds, but the Aetherpool grind has always seemed rather pointless to me outside of crafting grips for weapons, which could still be done if it was shorter.
Last edited by Toutatis; 07-12-2023 at 01:22 AM.
Orthos same as HOH and even less POTD give you reasons to actually replay it outside liking the content or trying solo attempts
For both Orthos and HOH after 4 runs you get your mount aaaaaaaaaand... that's about it pretty much, you can try to do some runs to farm some gil, kinda, but mounts are rare-ish and stay at but a stable medium price to make it that worth it, again unless you enjoy it
POTD doesn't even have the mount and while the mount is actually expensive it drags for too long to do it with a DF party
I remember Finh(Deep dungeon enthusiast) rumbling about this and giving ideas, like to add a new title for soloing/clearing with party on each role, and then a conjunt title for having all 4 titles or more
And this time around relics cannot be used as a method to include DD like POTD was with i think was Anima and HOH with Bozja materials, since is just tome dump
We don't need a giga reward just a carrot with a stick so people just jump to do it
Last edited by WantlessYoYo; 07-11-2023 at 08:25 PM.
This is why I thought putting the TT card in floor 41 to 70 was a mistake. I could get it during the time it was active, but if you missed that few weeks time windows, good luck getting it. I don't know why since ShB, they decided to put TT cards behind higher difficulty lvl (Extremes, freaking masked carnivale - I fear 6.45) or not easy to get into (Eureka orthos, in stage you have to do with a premade - I mean, when you look at other deep dungeons, how did they think it would end). TT cards collection was one of those long running content that takes a while, but clearable in pickup, with not so hard content. Now there is something like a small dozen of cards that are a middle finger to that mentality. Fuck people who just want thing by playing accessible content. Let's go for trials, things never go into and Solo fight that rarely allow mistake.
Maybe the plan was to give more incentive to people to do those things, but it failed, it only made those things feel like they're not worth your time.
Last edited by CNitsah; 07-11-2023 at 08:56 PM.
The game does not struggle with making relevant content, the player base struggles DOING said content.It's unfortunate but the game struggles to develop content that stays relevant and proves to be rewarding.
The development team doubling down on pandering to players who either don't like interacting with other people or only do so through 'venues' only further exacerbates the problem.
Make something grindy? WAA WAA TOO HARD I DONT WANT TO PLAY THE GAME
^
Average XIV player
I stopped playing the game a few weeks ago, finally unsubbed and put my money where my mouth is. If they cannot develop content that is going to last, or keep me playing the game week after week, ill just go somewhere else.
9 years of XIV down the drain.
I didn’t mind the Ex trials so much… you fight the boss you get their card, albeit at a random drop rate. And it’s always unsyncable later for those who don’t want to do it current. But it annoys me that EO’s TT card doesn’t drop from its boss instead of a silver sack. The boss pictured on the card is pre-30, but you have to do 31+ for a chance at a silver sack that might have it in it? If I’m going for a TT card, I’d much rather duel a challenging NPC at the actual card game than run content that isn’t even relevant to the card’s subject.This is why I thought putting the TT card in floor 41 to 70 was a mistake. I could get it during the time it was active, but if you missed that few weeks time windows, good luck getting it. I don't know why since ShB, they decided to put TT cards behind higher difficulty lvl (Extremes, freaking masked carnivale - I fear 6.45) or not easy to get into (Eureka orthos, in stage you have to do with a premade - I mean, when you look at other deep dungeons, how did they think it would end). TT cards collection was one of those long running content that takes a while, but clearable in pickup, with not so hard content. Now there is something like a small dozen of cards that are a middle finger to that mentality. Fuck people who just want thing by playing accessible content. Let's go for trials, things never go into and Solo fight that rarely allow mistake.
Maybe the plan was to give more incentive to people to do those things, but it failed, it only made those things feel like they're not worth your time.
Just frustrated because before EO came out, I had every single card, including the rares. Now I’m missing that one and drop rates have been terrible for the latest ones too. I look for PFs on Crystal but rarely see them. I could care less about clearing at this point, because I doubt I’d find a group that would have the patience. I just want my silver sack for the TT card.
This quote reminded me of a discussion I had with someone a long time ago where, in essence, we were exactly talking about that but also regarding the cash shop items and how such focus is put on making items for the cash shop - which is another thing entirely, but follow me here - and my idea was "well, why not add these new things into current OR older content instead of cash shop? People do older content all the time, people constantly repeat ad nauseam that "old content is still content", so there are no negatives on making, say, any of the cash shops mounts an actual in-game reward, right? Literally decillions of people do older content for mounts to this day, so adding new mounts to older content would just be a beneficial thing, right?"If you add new rewards to old content, people will go back to that old content to earn the rewards. (It should be noted that this would require a new currency type to prevent people from simply using what they have stockpiled) It doesn't necessarily have to be made soloable.
I don't remember the exact answer, mainly because it was an extremely hard logic to follow and gave me a migraine, but they essentially said that "unless it was meant for NEW raids and NEW content- which will become old and therefore, older content - it would simply lose all the value it has and it wouldn't be good, especially when people can solo old content, and if everyone can get <item> that easily then it has no valuable purpose."
Or something along those lines.
So in other words, it's better to add new glamours, new mounts, and new emotes in the cash shop for a fixed price, so that everyone can purchase it, and have no value because everyone can easily earn it with money, rather than just have it in older content (i also mentioned criterion, which could really use extra rewards as of now!), let people play older content that they already do but with an additional reason, maybe enjoy older content even more via synch if it's a required, and have less value instead. In other words, no value is better than low value...I just quit the conversation because I was having a headache, but apparently adding new rewards in older content isn't a good idea, despite said people still do old content for said rewards.
Oh, and there was also the "theme" factor where it's far more important to add rewards that "fit" the theme, rather than just HAVING the damn reward in it. But by then I had a headache and I had to carry on and get an aspirin. Just unbelievable what I had to read...
Last edited by Voltyblast; 07-11-2023 at 11:31 PM.
Just play XI.
And the devs put the Triple Triad card (that represents the floor 10 boss) on floor 40 where you're REQUIRED to pre-form groups.
Terrible design decision.
Last edited by Deceptus; 07-12-2023 at 12:45 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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