
Originally Posted by
Lyth
What matters is how players perceive these design decisions in terms of fairness.
Reprisal was a really cool action in Heavensward. It was a counter-attack, as the name suggests, and on a tactile level it was a very satisfying snap followed by a dark explosion effect. It was changed because the game moved away from permanent (or mostly permanent) uptime debuffs like Storm's Path. If they really wanted to in Stormblood, they could have made it work as a job-specific mitigation tool, kept in Divine Veil, and add in a new raidwide mitigation for WAR (like they ultimately did with Shake). What they did instead was donate Reprisal to everyone, remove the elements of the animation and sound that felt good to use, gave PLD an extra mitigation tool, and left DRK with nothing for an expansion.
And then, when they finally could be bothered to give DRK a raidwide mitigation tool as one of the three new actions in Shadowbringers, not only was it obviously inferior to all the pre-existing raidwide mitigation actions, but they couldn't even be bothered to make the effect different from GNB. And now this expansion, they've proceeded to buff WAR's raidwide mitigation even further. There's a fairly obvious pro-WAR bias on the balance team, and they really need someone external to step in and force a change back to something more fair. Otherwise players who would otherwise to play those less favored jobs will switch roles.
Simple things matter when it comes to player perception of balance. If you had two actions, one which mitigates all damage types and a second which only mitigates magical damage, you're obviously going to prefer the universal defensive. It doesn't matter even if every raidwide in the game was redesigned as magical. Why opt for the obviously inferior choice? It only takes a second to scratch out 'magical'. If this was a WAR action and you had a major physical mitigation check in the tier, this subforum would be aflame with complaints and it would be hotfixed immediately, even if it was a relatively minor roadblock. Why do all the other tanks put up with it?
And by the time that we see enough complaints around that they begrudgingly change it, they do the absolute bare minimum required and then go back to their preferential treatment of WAR. I want to see that they care about other tanks as well. I think a systematic revision of raidwide defensives would be a good starting point.