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  1. #24
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyth View Post
    snip
    The only issue I see with SiO and DM is that they pair too well. It's one of the reasons why a WAR with ToB and SiO and SCH with protraction and crit adlo with DT is borderline busted when it comes to mitigation. Flat mitigation only really see's value in instances were its constant dmg like HH. This game is designed with big burst dmg upfront and that needs to change.

    I personally would have preferred if SiO was an aoe ToB but WAR in general should have just been increasing HP cds. BW/NF should have been a 15% HP (first 4 secs) dropping to 5% HP (last 4 secs) instead of a small shield and rampart effect. Leave the shields to DRK and introduce other shield cds similar to haima to complement DRK's cds themes.

    I will always say, they need to consider splitting the tanks into eHP (WAR/DRK) and flat mit (PLD/GNB) tanks. They lean towards that type of cds and universal cds should be placed in the role actions list similar to how Provoke and Rampart are. Maybe add Vengeance to that list as well since all the other tanks seems to want it too. This will allow the devs to have some focus when it comes to designing for said jobs and what cds they will get instead of just giving everything to each job similar to what BW, HoC and HS are currently at with their wall of texts.

    They can focus on their design and simplify the process, i.e.:

    -WAR = High HP burst heals
    -DRK = High Shields small heals/regens
    -PLD = High Blocking burst heals
    -GNB = High Parry small heals/regens
    (0)
    Last edited by Marxam; 08-08-2023 at 08:39 AM.