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  1. #11
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    870
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZiraZ View Post
    I just think the Spring would look much better if it started grounded and ended in a small jump, right now the second you press it you are floating, just a quick jump like the 123 MCH combos, first you start doing the swipe attack grounded but then you jump and end with the small dive animation.
    The instant air jump happens because the ability is based on an attack used by some mobs like Raiden (I think...?) in BA. I got quite surprised when I saw him using it. They didn't really make it from scratch.
    (1)

  2. #12
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,364
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mikey_R View Post
    Things like Dolphin Blow or adding more kicking animations. Something like a Somersault animation would have been good, but they put it into Celestial Revolution, which you never see.
    Bring back Axe Kick from old PVP (frontflip into slam heel on ground, cause AOE cracks on floor)

    For DRG stuff, the problem with Spring for me is that it's too 'floaty'. If it were more like... Phantom Rush? Where the DRG bounces around much quicker, jumping 'off of air' like in the SHB trailer, it'd probably feel better to me. Then again I don't really play DPS much so I'm probably not allowed an opinion on them

    I'll just echo a previous post and say my main, WHM, deserves better than just another expansion of twinkly lights with Glare/Dia. Give us Quake Tornado and Flood, give BLM Burst somehow to round out the set, and if they're not giving our elements back, at least let us have another GCD to use like Banish or something
    (1)

  3. #13
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Give Bootshine the Raiden Thrust treatment already, it sucks. Upgrade Elixir Field too. I know there are people that love it because it's just a Kamehameha, but the novelty wears off quickly when you realise how goofy it looks in isolation, especially when it's a GCD now. I'm not a fan of Rising Phoenix either because it looks to Dancer-y to me, (yes I am aware its original name is Fire Dance) but I don't see them touching it anytime soon if ever.

    Quote Originally Posted by ForsakenRoe View Post
    Bring back Axe Kick from old PVP (frontflip into slam heel on ground, cause AOE cracks on floor)
    Flint Strike is a slightly modified Axe Kick (which is also something you never see if you don't play Monk in lower level content). As far as my very limited knowledge of ARR/HW MNK goes the attacks that haven't returned in some form are old GCDs like One Ilm Punch, Touch of Death, Haymaker, etc. Shoulder Tackle too I guess.
    (2)

  4. #14
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100


    W-what I want?? S-so hear me out okey listen...
    (8)

  5. #15
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    For verflare and Verholy to sound like flare and holy, or something better. They just never seem to really get it right.
    (0)

  6. #16
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,549
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I'll just echo a previous post and say my main, WHM, deserves better than just another expansion of twinkly lights with Glare/Dia. Give us Quake Tornado and Flood, give BLM Burst somehow to round out the set, and if they're not giving our elements back, at least let us have another GCD to use like Banish or something
    If they don't want to give more rotational complexities to the healer fillers, at least make new dps tools under special occasions:

    Blood Lily invokes the wrath of the Elementals - Afllatus Misery turns into a Continuation-esque combo after it's used: Tornado (aoe + dot) > Quake (aoe + slow debuff, the one that make enemy autoattacks slower) > Flood (line aoe + splash healing on friendly targets)
    (1)
    Last edited by Raikai; 07-14-2023 at 06:30 AM.

  7. #17
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    Talking about Monk here, there needs to be some animation updates, True Strike and Snap Punch are probably the 2 that need it most. Things like Dolphin Blow or adding more kicking animations.
    Agreed, Monk's visual and sound effects are both showing their age pretty fiercely particularly when it comes to its core weaponskills. I'd also add Rockbreaker and Bootshine to the Monk skills that need an overhaul. Bootshine is a level 1 skill with all of the sound and visual flare that that implies but even though it now has Leaden Bootshine making it one of the job's strongest weaponskills it's never gotten the Raiden Thrust treatment. Rockbreaker not only hasn't aged well, but it uses the same animations it had when it was a conal AOE just with the particle effect shooting in four direction now that it's circular and it looks all the more awkward for it.

    I'd also say Elixir field could use a visual update since firing a hadoken at the ground is inherently kind of silly and subjectively it still feels like an oGCD animation to me since it was an oGCD for half a decade, but I'm pretty confident that it's front line for a level 93 Trait that changes its name, animation, and adds 50 potency in 7.0.
    (3)
    Last edited by SpeckledBurd; 07-14-2023 at 07:03 AM.

  8. #18
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,549
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Agreed, Monk's visual and sound effects are both showing their age pretty fiercely particularly when it comes to its core weaponskills. I'd also add Rockbreaker and Bootshine to the Monk skills that need an overhaul. Bootshine is a level 1 skill with all of the sound and visual flare that that implies but even though it now has Leaden Bootshine making it one of the job's strongest weaponskills it's never gotten the Raiden Thrust treatment. Rockbreaker not only hasn't aged well, but it uses the same animations it had when it was a conal AOE just with the particle effect shooting in four direction now that it's circular and it looks all the more awkward for it.

    I'd also say Elixir field could use a visual update since firing a hadoken at the ground is inherently kind of silly and subjectively it still feels like an oGCD animation to me since it was an oGCD for half a decade, but I'm pretty confident that it's front line for a level 93 Trait that changes its name, animation, and adds 50 potency in 7.0.
    Maybe it's a hot take, but I never liked the idea of Elixir Field appearing that proeminently with the single target rotation.

    It looks cool, but hella misplaced with boss fights. 99% of the bosses are huge and the animation looks a bit off when you do the hadouken at the boss' feet.
    (1)

  9. #19
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Outside of the standard combat actions, I'd like them to do a once off flavor ability for the jobs that lets you do something fun out of combat, yet doesn't count towards the hotbar total. Like perhaps let RPR sprout wings and let the action function as a flying mount. Or give WHM Float for a similar effect.
    (0)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,549
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyth View Post
    Outside of the standard combat actions, I'd like them to do a once off flavor ability for the jobs that lets you do something fun out of combat, yet doesn't count towards the hotbar total. Like perhaps let RPR sprout wings and let the action function as a flying mount. Or give WHM Float for a similar effect.
    Oh, that's something with a lot of potential for other jobs... the 'cosmetic' feature that currenly only BRD currently have.

    Dancers could have an out of combat dance, a variation of BRD's performance. Something like their questline dance that plays on its own like a persistent dance emote, but you can input some additional dynamic, live steps to make it flashier. They can keep updating this with new DNC specific dynamic emotes.

    Astrologians could have a special fortune telling feature where there's an interface visible for you and the person you're doing the reading, possibly for outsiders too like you see with Triple Triad. Much like those online tarot card apis, and could use both the major and minor arcana.
    (2)

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