Been doing Gazelleskin maps solo on Blue Mage lately, figured I'd put out a few notes and it turned into this monstrosity
My Spellset
Status Spells
[12] Bristle
[30] Mighty Guard (Always on)
[49] Veil of the Whorl
[77] Aetheric Mimicry (Find a healer, use before you begin)
Healer Stuff
[58] Pom Cure
[59] Gobskin
[73] Exuviation (Very few status afflictions in here, but have it anyway)
Single Targets
[75] Devour (Use with Bristle)
[105] Goblin Punch (Basic attack)
[121] Mortal Flame (Use with Bristle)
AoE Spells
[28] Bad Breath
[47] Shock Strike (Or [46] Mountain Buster, they're the same thing)
[78] Surpanakha
[80] J Kick (Or [79] Quasar, same thing without the gap closer)
[103] Phantom Flurry
[104] Nightbloom
[109] Breath Of Magic (Use with Bristle)
[122] Sea Shanty
[124] Being Mortal
[45] Eruption (Or [44] Feather Rain, they're the same thing) on a macro to avoid having to ground target:
Outside the dungeonsCode:/micon Eruption blueaction /blueaction Eruption <t>
[33] The Ram's Voice
[35] Missile
[92] Ultravibration
[97] Hydro Pull
Inside the dungeons
[53] Electrogenesis or [93] Blaze or [94] Mustard Bomb (Ranged AoE, they're all the same)
[63] Sonic Boom (Ranged attack)
[69] Perpetual Ray (Stun that can't be resisted except for final boss, 3 second cast time)
[91] Basic Instinct (Use it as soon as you enter each dungeon)
Spell Changing Macros
You can't swap out a spell that's still on timer or in use (ie your status spells) and that prevents you from doing a nice and easy set swap going in and out of the dungeons, so I macro my swaps.
Make sure everything lights up, sometimes they glitch and skip a spell.
These macros for for the XHotbars that I use. The number is the Xbar number, then R or L for right or left side, A or D for ABXY or D-Pad, U D L R for Up Down Left Right
So I don't forget to change spellset after leaving a dungeon, the swap is built into my dig macro
Basic Instinct is built into my dungeon entry macroCode:/micon Dig /ac Dig /bluespellbook set "Sonic Boom" off /bluespellbook set "Basic Instinct" off /bluespellbook set "Electrogenesis" off /bluespellbook set "Perpetual Ray" off /crosshotbar blueaction "Missile" 1 RAU /crosshotbar blueaction "Hydro Pull" 2 RAR /crosshotbar blueaction "the Ram's Voice" 2 RAD /crosshotbar blueaction "Ultravibration" 1 RDD <wait.1> /bluespellbook set "Missile" on /bluespellbook set "Hydro Pull" on /bluespellbook set "the Ram's Voice" on /bluespellbook set "Ultravibration" on
Toad Oil last 180 seconds, use this macro to get the buff before opening a chest in the canals or spinning the wheel in the altars, without using up an extra slot:Code:/micon "Basic Instinct" blueaction /bluespellbook set "Missile" off /bluespellbook set "Hydro Pull" off /bluespellbook set "the Ram's Voice" off /bluespellbook set "Ultravibration" off /crosshotbar blueaction "Sonic Boom" 1 RAU /crosshotbar blueaction "Basic Instinct" 2 RAR /crosshotbar blueaction "Electrogenesis" 2 RAD /crosshotbar blueaction "Perpetual Ray" 1 RDD <wait.1> /bluespellbook set "Sonic Boom" on /bluespellbook set "Basic Instinct" on /bluespellbook set "Electrogenesis" on /bluespellbook set "Perpetual Ray" on <wait.1> /blueaction "Basic Instinct"
Code:/micon "Toad Oil" blueaction /bluespellbook set "Bristle" off /bluespellbook set "Toad Oil" on /blueaction "Toad Oil" <wait.3> /bluespellbook set "Toad Oil" off /bluespellbook set "Bristle" on
Gear and Food
- The level 70 dungeons are synched to i370
- Use i495+ gear to max out both secondary stats (materia is ignored on gear over i370)
- Most of your damage is DoT and abilities, focus on Crit Hit/Direct Hit > Determination >>> Spell Speed for secondary stats
- You'll have around 1070 VIT inside and secondary stats cap out at around 1250, HQ i610 or higher food will max out your HP (it's almost a 12% increase)
Open World Fight
There are 3 different mob patternsThere's about a 50% chance of a portal opening, which will take you to either the Canals (~30%) or the Altar (~70%)
- 4 mobs at once
Run into the middle, The Ram's Voice > Ultravibration- 1 big mob, adds at 80%, adds at 40%
Missile boss until you hit him twice, then Hydro Pull > The Ram's Voice > Ultravibration- 3 mobs, then 3 mobs, then 3 mobs
The Ram's Voice > Ultravibration the first pack
Cycle through and give each a Missile as they spawn, then The Ram's Voice, after you've hit each with a Missile, Phantom Flurry will get them all a punch or two from death
Treat the 3rd pack same as the 2nd, with Sea Shanty/Being Mortal/etc instead of Flurry
The Lost Canals of Uznair - Videos of all chamber enemy patterns
- Use Basic Instinct first thing (or have it set to go off as part of your spell change macro)
- There's a 5-10% chance that a rainbow path will appear to one of the doors after clearing a chamber and opening the chest in the first 4 chambers, that door has a 100% success rate
- Bristle > Gobskin before opening the chest
- Lead with Bristle > Breath Of Magic & Bad Breath for packs
- 4 different enemy patterns per chamber
- Low potential for optional adds, configurations
- 1 Mantanga
- 1 Namazu
- 2 Namazu
- 1 Mantanga + 1 Namazu
- Optional add behavior
- Namazu
- Despawn after 30 seconds if not killed
- Have a lot of HP, it takes 20 second of focused attacks or some nukes to kill them
- Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
- Loot bag:
- 1st-3rd Chambers
- Around 200 crystals (2 stacks of different types 75-125)
- Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
- 10,000 gil (About 10% chance of being tripled to 30,000)
- 4th-6th Chambers
- Around 300 crystals (2 stacks of different types 125-175)
- Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
- 15,000 gil (chance of being tripled to 45,000)
- Final Chamber
- Around 400 crystals (2 stacks of different types 175-225)
- Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
- 35,000 gil
- Matanga
- Will despawn after 30 seconds if not attacked - If attacked, they must be killed
- Drops a chest with grade IV-VI materia in it, no gil or Tomes
- Hit really hard for less than 1k junk to sell to NPC, leave them alone
1st Chamber
- Cages in front, left and right all open at once
- 4 mobs come out of each, all are the same
- Halgai are ranged attackers and take some effort to round up
- Veil of the Whorl, round them up, Breath Of Magic > Nightbloom > Eruption > Phantom Flurry
2nd Chamber
- All cages have 3 of the same mobs
- Front cage opens first, right cage opens after you kill 2 from the front cage, left cage opens when you kill 2 from the right cage
- First pack use big hit spells/abilities, 2nd and 3rd only use Eruption/J Kick/Shock Strike to save big hitters for 3rd chamber
3rd Chamber
- All cages have the same group of 4 different mobs
- 20 second timer between cage openings, released front > right > left
- AoE attacks are weak, they probably won't break Gobskin
- Hit the first two packs hard so you're not dealing with multiple groups
- One of the four possible groups has two ranged attackers, one green one purple. Plan for it when rounding them up
- The Ape in the jungle group can throw a ranged AoE, if you are too close when he drops he could stay up top and toss it from there
4th Chamber
- One big mob from the front cage, pretty weak attacks and easy to dodge AoE
- The Wraith is one of 4 possible big mobs, he has a full arena charm move that rarely lands. Swiftcast > Perpetual Ray it
- At 70% health, the right cage releases 4 mobs, Bristle > Breath of Magic > Bad Breath and keep yourself alive
- At 30% health, the left cage releases 4 mobs, Bristle > Breath of Magic > Bad Breath and keep yourself alive
5th Chamber
- 3 small mobs release from the front
- When two of the first group are dead, the right cage releases 3 more - a big guy with 2 smaller mobs - and the timer for the really big guy starts
- Bristle > Breath of Magic > Bad Breath > AoE burst, you should be able to kill them all off as the big guy releases
- 20 seconds after the second group pops a big nasty pops from the left cage
6th Chamber
- 3 mobs from the front, then 3 from the left after all of the first 3 are dead, then 3 from the left after those 3 are dead
- The groups are one big mob and two small mobs, kill the small ones ASAP then recover as you kill the big one
- One of the potential patterns has 2 Roselet in each group, they're weeds with a knockback that inflicts nasty poison, kill those ASAP, use Exuviation if you get poisoned
7th Chamber
- Big Boss is waiting in the middle
- Boss and adds are immune to almost everything, Bad Breath is just poison + Damage Down, Perpetual Ray fully resisted
- DO NOT use Breath of Magic or Mortal Flame until after boss is below 50% HP
- At 70% the right cage opens with 4 elementals (ranged attackers) J Kick > Pom Cure/weave AoE spam
- Recover as you get the boss to 50%, when optional adds might spawn
- Kill any Namazu that spawn, ignore any Matanga
- Bristle > Breath of Magic and Bristle > Mortal Flame boss
- At 30% the left cage opens with 4 mobs, keep yourself alive
The Shifting Altars of Uznair - Videos of all Summons
- Use Basic Instinct first thing (or have it set to go off as part of your spell change macro)
- Spin the wheel, there are 6 different types of circles it can land on
- No use in buffing before your spin, the animation takes over 30 seconds, and boss aggros you right away after spawning
- For spins 2-4, I wait until recast timer for Nightbloom is under 38 seconds, and recast timers for Sea Shanty & Being Mortal are each under 70 seconds
- Optional adds are more common than in the Canals, Lesser/Greater/Boss summon possible configurations
- 1 Mantanga
- 1 Namazu
- 2 Namazu
- 1 Mantanga + 1 Namazu
- Numbered Mandragora
- Elder summons always have the same optional ads
- Mandragora - numbered Mandragora
- Airavata - 3 Mantanga and 2 Namazu
- The Great Gold Whisker - 4 Namazu
- Namazu
- Despawn after 30 seconds if not killed
- Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
- Much less HP than the Canals, you can kill them with 2-3 normal attacks
- Loot bag:
- 1st-3rd Invocation*
- Around 200 crystals (2 stacks of different types 75-125)
- Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
- 4,500 gil (Around 10% chance of doubling to 9,000)
- 4th Invocation
- Around 300 crystals (2 stacks of different types 125-175)
- Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
- 7,000 gil (Around 20% chance of +50% bonus for 10,500)
- Final Invocation
- Around 400 crystals (2 stacks of different types 175-225)
- Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
- 10,000 gil (Better than 50% chance of doubling to 20,000)
- *There is a bug where a single Namazu loot bag on the 3rd round will give you 4th round loot if you open the bag after opening the boss chest and the instance displaying "4th Invocation," it doesn't happen with the Elder summons that have multiple Namazu every time
- Numbered mandragora
- 5 of them with numbers 1-5 over their heads
- Wander around until you attack one
- Despawn after 60 seconds if not killed
- Kill all of them out of order for a loot sack 100 gil and 10 Poetics
- When attacked they run around and slap you/do AoE if you are nearby
- Kill in order for a loot chest:
- 1st-4th Invocation (except 4th Elder Summon)
- 20 Poetics
- Around 200 crystals (2 stacks of different types 75-125)
- Around 100 clusters (2 stacks of different types 25-75)
- 3,000 gil
- 4th Invocation (Elder Summon only)
- 40 Poetics
- Around 300 crystals (2 stacks of different types 125-175)
- Around 200 clusters (2 stacks of different types 75-125)
- 5,000 gil
- Final Invocation
- 40 Poetics
- Around 400 crystals (2 stacks of different types 175-225)
- Around 300 clusters (2 stacks of different types 125-175)
- 5,000 gil
- Matanga
- Will despawn after 30 seconds if not attacked - If attacked, they must be killed
- Drops a chest with grade IV-VI materia in it, no gil or Tomes
- Hit really hard for less than 1k junk to sell to NPC, leave them alone
Magenta - Atamos
- Sucks you in and spits you out of the dungeon
- Can be zapped by lightning and his circle flips over to White/Blue/Green/Red/Gold
- Always zapped if it's the first roll
- If previous roll was Gold it will always flip to Gold when zapped (only for level 70 fights, 80-90 maps the circles can unshift)
White - Abomination
- Little elephant dude comes out and says hi, then leaves and you get a chest with a (formerly) rare and expensive minion in it
- It almost never lands on White
Blue - Lesser Summon
- Each has mandatory adds that pop and aggro at 70% or 45 seconds into the fight, optional adds rarely pop with them or separately
- They have a fixed ability rotation that they cycle through fairly quickly, most are 3 abilities about 5 seconds apart
- After the adds pop they add to the rotation
- Owl is the only one that leads with a Tank Buster, it's his lead move then always follows Chirp
- Dullahan has a knockback followed by group damage in phase 2, start casting Perpetual Ray ASAP after the knockback
- Chimera/Manticore/Totem/Wolf don't have any unavoidable moves
- Once you get the rotation down, you can stun the TB with Perpetual Ray, or just Gobskin and Pom Cure your way through it
Green - Greater Summon
- No Mandatory adds, fixed rotation that they add to after they cross 70% HP
- Optional adds sometimes pop
- All except the Bird have a nasty Tank Buster that they will lead with about 5 seconds into the fight
Red - Elder Summon
- Optional Adds spawn at 70% HP, Mandragora has mandatory adds that spawn at the same time
- All have a nasty Tank Buster that they will lead with about 5 seconds into the fight
Gold - The Circles Shift
- You fight an Elder Summon
- The next roll all White/Blue/Green/Red circles are gone, it's just Gold and Atamos
- 2 Gold in a row boss gives drops an extra chest, 3 in a row drops 3 chests, etc
5th Roll - The Boss
- Will either be Red or Gold (can only be Gold if 4th spin was Gold)
- 3 different bosses, all basically the same
- Deadly Hold is the tank buster for them all, and they can't be stunned by Perpetual Ray
- Mandatory adds pop at 70%
The Hidden Canals of Uznair - Video of Final Boss
Thief's Map Drop LocationsDig Locations
- The Lost Canals of Uznair 3rd/4th chamber chest, about 10%
- The Lost Canals of Uznair 5th/6th chamber chest, about 40%
- The Lost Canals of Uznair final chamber chest, 100%
- The Shifting Altars of Uznair Greater Summon chest, about 5%
- The Shifting Altars of Uznair Elder Summon 1st/2nd invocation chest, about 10% per chest**
- The Shifting Altars of Uznair Elder Summon 3rd/4th invocation chest, about 40% per chest**
- The Shifting Altars of Uznair Final Invocation chest, 100% per chest**
**Multiple Gold rolls in The Shifting Altars of Uznair results in multiple chests per fight
Assuming you don't die, you'll average around 1 thief's map for every 5-6 Gazelleskin maps
- Azim Steppe
- (21.4, 25.3, -0.4)
- (18.8, 23.6, -0.5)
- Yanxia
- (22.3, 35.0, -0.5)
- (9.1, 33.0, -1.0)
- (11.9, 9.1, -1.2)
- (8.2, 16.6, -0.9)
- Ruby Sea
- (17.3, 25.6, -1.6)
- (34.5, 30.3, -1.1)
- (28.5, 14.7, -0.8)
- (25.2, 22.9, -1.2)
- (18.9, 18.3, -2.0)
- The Lochs
- (21.4, 15.8, -2.9)
- (23.5, 25.6, -3.5)
- (17.1, 19.1, -2.8)
- (22.2, 21.2, -2.5)
- Thief's Maps work like any other map, except the chest is underwater, there's no open world fight, and the portal is 100%. They are also stackable
- Almost exactly the same as The Lost Canals of Uznair, except
- New 7th chamber boss, same style - Elder Mantanga from Shifting Altars + 4 different elementals @70% + that annoying group from the 3rd Chamber with 2 ranged attackers @30%, possible optional ads @50%
- There are 3 doors to choose from instead of 2, with a lower chance of proceeding each time
- Optional adds are very frequent, possible configurations
- 1 Mantanga
- 1 Namazu
- 2 Namazu
- 1 Mantanga + 1 Namazu
- Numbered Mandragora
- Optional add behavior
- Namazu
- Despawn after 30 seconds if not killed
- Have a lot of HP, it takes 20 second of focused attacks or some nukes to kill them
- Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
- Loot bag:
- 1st-3rd Chambers
- Around 200 crystals (2 stacks of different types 75-125)
- Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
- 10,000 gil (About 20% chance of being tripled to 30,000)
- 4th-6th Chambers
- Around 300 crystals (2 stacks of different types 125-175)
- Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
- 15,000 gil (chance of being tripled to 45,000)
- Final Chamber
- Around 400 crystals (2 stacks of different types 175-225)
- Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
- 35,000 gil
- Numbered mandragora
- 5 of them with numbers 1-5 over their heads
- Wander around until you attack one
- Despawn after 60 seconds if not killed
- Kill all of them out of order for a loot sack 100 gil and 10 Poetics
- When attacked they run around and slap you/do AoE if you are nearby
- Kill in order for a loot chest:
- 1st-3rd Chamber
- 40 Poetics
- Around 200 crystals (2 stacks of different types 75-125)
- Around 100 clusters (2 stacks of different types 25-75)
- 10,000 gil
- 4th-6th Chamber
- 80 Poetics
- Around 300 crystals (2 stacks of different types 125-175)
- Around 200 clusters (2 stacks of different types 75-125)
- 10,000 gil
- Final Chamber
- 160 Poetics
- Around 400 crystals (2 stacks of different types 175-225)
- Around 300 clusters (2 stacks of different types 125-175)
- 10,000 gil
- Matanga
- Will despawn after 30 seconds if not attacked - If attacked, they must be killed
- Drops a chest with grade IV-VI materia in it, no gil or Tomes
- Hit really hard for less than 1k junk to sell to NPC, leave them alone
- After clearing a room, there's a chance you will be offered Gambler's Lure on opening the chest
- Rainbow path can still appear when you get Gambler's Lure, the timing is after you get the reward or lose a gamble
Post for level 80 Zonureskin Maps can be found here