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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100

    Blue Mage solo Treasure Maps

    Been doing Gazelleskin maps solo on Blue Mage lately, figured I'd put out a few notes and it turned into this monstrosity

    My Spellset

    Status Spells
    [12] Bristle
    [30] Mighty Guard (Always on)
    [49] Veil of the Whorl
    [77] Aetheric Mimicry (Find a healer, use before you begin)

    Healer Stuff
    [58] Pom Cure
    [59] Gobskin
    [73] Exuviation (Very few status afflictions in here, but have it anyway)

    Single Targets
    [75] Devour (Use with Bristle)
    [105] Goblin Punch (Basic attack)
    [121] Mortal Flame (Use with Bristle)

    AoE Spells
    [28] Bad Breath
    [47] Shock Strike (Or [46] Mountain Buster, they're the same thing)
    [78] Surpanakha
    [80] J Kick (Or [79] Quasar, same thing without the gap closer)
    [103] Phantom Flurry
    [104] Nightbloom
    [109] Breath Of Magic (Use with Bristle)
    [122] Sea Shanty
    [124] Being Mortal
    [45] Eruption (Or [44] Feather Rain, they're the same thing) on a macro to avoid having to ground target:
    Code:
    /micon Eruption blueaction
    /blueaction Eruption <t>
    Outside the dungeons
    [33] The Ram's Voice
    [35] Missile
    [92] Ultravibration
    [97] Hydro Pull

    Inside the dungeons
    [53] Electrogenesis or [93] Blaze or [94] Mustard Bomb (Ranged AoE, they're all the same)
    [63] Sonic Boom (Ranged attack)
    [69] Perpetual Ray (Stun that can't be resisted except for final boss, 3 second cast time)
    [91] Basic Instinct (Use it as soon as you enter each dungeon)



    Spell Changing Macros

    You can't swap out a spell that's still on timer or in use (ie your status spells) and that prevents you from doing a nice and easy set swap going in and out of the dungeons, so I macro my swaps.

    Make sure everything lights up, sometimes they glitch and skip a spell.

    These macros for for the XHotbars that I use. The number is the Xbar number, then R or L for right or left side, A or D for ABXY or D-Pad, U D L R for Up Down Left Right

    So I don't forget to change spellset after leaving a dungeon, the swap is built into my dig macro
    Code:
    /micon Dig
    /ac Dig
    /bluespellbook set "Sonic Boom" off
    /bluespellbook set "Basic Instinct" off
    /bluespellbook set "Electrogenesis" off
    /bluespellbook set "Perpetual Ray" off
    /crosshotbar blueaction "Missile" 1 RAU
    /crosshotbar blueaction "Hydro Pull" 2 RAR
    /crosshotbar blueaction "the Ram's Voice" 2 RAD
    /crosshotbar blueaction "Ultravibration" 1 RDD <wait.1>
    /bluespellbook set "Missile" on
    /bluespellbook set "Hydro Pull" on
    /bluespellbook set "the Ram's Voice" on
    /bluespellbook set "Ultravibration" on
    Basic Instinct is built into my dungeon entry macro
    Code:
    /micon "Basic Instinct" blueaction
    /bluespellbook set "Missile" off
    /bluespellbook set "Hydro Pull" off
    /bluespellbook set "the Ram's Voice" off
    /bluespellbook set "Ultravibration" off
    /crosshotbar blueaction "Sonic Boom" 1 RAU
    /crosshotbar blueaction "Basic Instinct" 2 RAR
    /crosshotbar blueaction "Electrogenesis" 2 RAD
    /crosshotbar blueaction "Perpetual Ray" 1 RDD <wait.1>
    /bluespellbook set "Sonic Boom" on
    /bluespellbook set "Basic Instinct" on 
    /bluespellbook set "Electrogenesis" on
    /bluespellbook set "Perpetual Ray" on <wait.1>
    /blueaction "Basic Instinct"
    Toad Oil last 180 seconds, use this macro to get the buff before opening a chest in the canals or spinning the wheel in the altars, without using up an extra slot:
    Code:
    /micon "Toad Oil" blueaction
    /bluespellbook set "Bristle" off
    /bluespellbook set "Toad Oil" on
    /blueaction "Toad Oil" <wait.3>
    /bluespellbook set "Toad Oil" off
    /bluespellbook set "Bristle" on



    Gear and Food
    • The level 70 dungeons are synched to i370
    • Use i495+ gear to max out both secondary stats (materia is ignored on gear over i370)
    • Most of your damage is DoT and abilities, focus on Crit Hit/Direct Hit > Determination >>> Spell Speed for secondary stats
    • You'll have around 1070 VIT inside and secondary stats cap out at around 1250, HQ i610 or higher food will max out your HP (it's almost a 12% increase)



    Open World Fight
    There are 3 different mob patterns
    • 4 mobs at once
      Run into the middle, The Ram's Voice > Ultravibration
    • 1 big mob, adds at 80%, adds at 40%
      Missile boss until you hit him twice, then Hydro Pull > The Ram's Voice > Ultravibration
    • 3 mobs, then 3 mobs, then 3 mobs
      The Ram's Voice > Ultravibration the first pack
      Cycle through and give each a Missile as they spawn, then The Ram's Voice, after you've hit each with a Missile, Phantom Flurry will get them all a punch or two from death
      Treat the 3rd pack same as the 2nd, with Sea Shanty/Being Mortal/etc instead of Flurry
    There's about a 50% chance of a portal opening, which will take you to either the Canals (~30%) or the Altar (~70%)



    The Lost Canals of Uznair - Videos of all chamber enemy patterns
    • Use Basic Instinct first thing (or have it set to go off as part of your spell change macro)
    • There's a 5-10% chance that a rainbow path will appear to one of the doors after clearing a chamber and opening the chest in the first 4 chambers, that door has a 100% success rate
    • Bristle > Gobskin before opening the chest
    • Lead with Bristle > Breath Of Magic & Bad Breath for packs
    • 4 different enemy patterns per chamber
    • Low potential for optional adds, configurations
      • 1 Mantanga
      • 1 Namazu
      • 2 Namazu
      • 1 Mantanga + 1 Namazu
    • Optional add behavior
      • Namazu
        • Despawn after 30 seconds if not killed
        • Have a lot of HP, it takes 20 second of focused attacks or some nukes to kill them
        • Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
        • Loot bag:
          • 1st-3rd Chambers
            • Around 200 crystals (2 stacks of different types 75-125)
            • Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
            • 10,000 gil (About 10% chance of being tripled to 30,000)
          • 4th-6th Chambers
            • Around 300 crystals (2 stacks of different types 125-175)
            • Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
            • 15,000 gil (chance of being tripled to 45,000)
          • Final Chamber
            • Around 400 crystals (2 stacks of different types 175-225)
            • Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
            • 35,000 gil
      • Matanga
        • Will despawn after 30 seconds if not attacked - If attacked, they must be killed
        • Drops a chest with grade IV-VI materia in it, no gil or Tomes
        • Hit really hard for less than 1k junk to sell to NPC, leave them alone

    1st Chamber
    • Cages in front, left and right all open at once
    • 4 mobs come out of each, all are the same
    • Halgai are ranged attackers and take some effort to round up
    • Veil of the Whorl, round them up, Breath Of Magic > Nightbloom > Eruption > Phantom Flurry

    2nd Chamber
    • All cages have 3 of the same mobs
    • Front cage opens first, right cage opens after you kill 2 from the front cage, left cage opens when you kill 2 from the right cage
    • First pack use big hit spells/abilities, 2nd and 3rd only use Eruption/J Kick/Shock Strike to save big hitters for 3rd chamber

    3rd Chamber
    • All cages have the same group of 4 different mobs
    • 20 second timer between cage openings, released front > right > left
    • AoE attacks are weak, they probably won't break Gobskin
    • Hit the first two packs hard so you're not dealing with multiple groups
    • One of the four possible groups has two ranged attackers, one green one purple. Plan for it when rounding them up
    • The Ape in the jungle group can throw a ranged AoE, if you are too close when he drops he could stay up top and toss it from there

    4th Chamber
    • One big mob from the front cage, pretty weak attacks and easy to dodge AoE
    • The Wraith is one of 4 possible big mobs, he has a full arena charm move that rarely lands. Swiftcast > Perpetual Ray it
    • At 70% health, the right cage releases 4 mobs, Bristle > Breath of Magic > Bad Breath and keep yourself alive
    • At 30% health, the left cage releases 4 mobs, Bristle > Breath of Magic > Bad Breath and keep yourself alive

    5th Chamber
    • 3 small mobs release from the front
    • When two of the first group are dead, the right cage releases 3 more - a big guy with 2 smaller mobs - and the timer for the really big guy starts
    • Bristle > Breath of Magic > Bad Breath > AoE burst, you should be able to kill them all off as the big guy releases
    • 20 seconds after the second group pops a big nasty pops from the left cage

    6th Chamber
    • 3 mobs from the front, then 3 from the left after all of the first 3 are dead, then 3 from the left after those 3 are dead
    • The groups are one big mob and two small mobs, kill the small ones ASAP then recover as you kill the big one
    • One of the potential patterns has 2 Roselet in each group, they're weeds with a knockback that inflicts nasty poison, kill those ASAP, use Exuviation if you get poisoned

    7th Chamber
    • Big Boss is waiting in the middle
    • Boss and adds are immune to almost everything, Bad Breath is just poison + Damage Down, Perpetual Ray fully resisted
    • DO NOT use Breath of Magic or Mortal Flame until after boss is below 50% HP
    • At 70% the right cage opens with 4 elementals (ranged attackers) J Kick > Pom Cure/weave AoE spam
    • Recover as you get the boss to 50%, when optional adds might spawn
    • Kill any Namazu that spawn, ignore any Matanga
    • Bristle > Breath of Magic and Bristle > Mortal Flame boss
    • At 30% the left cage opens with 4 mobs, keep yourself alive



    The Shifting Altars of Uznair - Videos of all Summons

    • Use Basic Instinct first thing (or have it set to go off as part of your spell change macro)
    • Spin the wheel, there are 6 different types of circles it can land on
    • No use in buffing before your spin, the animation takes over 30 seconds, and boss aggros you right away after spawning
    • For spins 2-4, I wait until recast timer for Nightbloom is under 38 seconds, and recast timers for Sea Shanty & Being Mortal are each under 70 seconds
    • Optional adds are more common than in the Canals, Lesser/Greater/Boss summon possible configurations
      • 1 Mantanga
      • 1 Namazu
      • 2 Namazu
      • 1 Mantanga + 1 Namazu
      • Numbered Mandragora
    • Elder summons always have the same optional ads
      • Mandragora - numbered Mandragora
      • Airavata - 3 Mantanga and 2 Namazu
      • The Great Gold Whisker - 4 Namazu
      • Namazu
        • Despawn after 30 seconds if not killed
        • Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
        • Much less HP than the Canals, you can kill them with 2-3 normal attacks
        • Loot bag:
          • 1st-3rd Invocation*
            • Around 200 crystals (2 stacks of different types 75-125)
            • Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
            • 4,500 gil (Around 10% chance of doubling to 9,000)
          • 4th Invocation
            • Around 300 crystals (2 stacks of different types 125-175)
            • Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
            • 7,000 gil (Around 20% chance of +50% bonus for 10,500)
          • Final Invocation
            • Around 400 crystals (2 stacks of different types 175-225)
            • Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
            • 10,000 gil (Better than 50% chance of doubling to 20,000)
          • *There is a bug where a single Namazu loot bag on the 3rd round will give you 4th round loot if you open the bag after opening the boss chest and the instance displaying "4th Invocation," it doesn't happen with the Elder summons that have multiple Namazu every time
      • Numbered mandragora
        • 5 of them with numbers 1-5 over their heads
        • Wander around until you attack one
        • Despawn after 60 seconds if not killed
        • Kill all of them out of order for a loot sack 100 gil and 10 Poetics
        • When attacked they run around and slap you/do AoE if you are nearby
        • Kill in order for a loot chest:
          • 1st-4th Invocation (except 4th Elder Summon)
            • 20 Poetics
            • Around 200 crystals (2 stacks of different types 75-125)
            • Around 100 clusters (2 stacks of different types 25-75)
            • 3,000 gil
          • 4th Invocation (Elder Summon only)
            • 40 Poetics
            • Around 300 crystals (2 stacks of different types 125-175)
            • Around 200 clusters (2 stacks of different types 75-125)
            • 5,000 gil
          • Final Invocation
            • 40 Poetics
            • Around 400 crystals (2 stacks of different types 175-225)
            • Around 300 clusters (2 stacks of different types 125-175)
            • 5,000 gil
      • Matanga
        • Will despawn after 30 seconds if not attacked - If attacked, they must be killed
        • Drops a chest with grade IV-VI materia in it, no gil or Tomes
        • Hit really hard for less than 1k junk to sell to NPC, leave them alone

    Magenta - Atamos
    • Sucks you in and spits you out of the dungeon
    • Can be zapped by lightning and his circle flips over to White/Blue/Green/Red/Gold
      • Always zapped if it's the first roll
      • If previous roll was Gold it will always flip to Gold when zapped (only for level 70 fights, 80-90 maps the circles can unshift)

    White - Abomination
    • Little elephant dude comes out and says hi, then leaves and you get a chest with a (formerly) rare and expensive minion in it
    • It almost never lands on White

    Blue - Lesser Summon
    • Each has mandatory adds that pop and aggro at 70% or 45 seconds into the fight, optional adds rarely pop with them or separately
    • They have a fixed ability rotation that they cycle through fairly quickly, most are 3 abilities about 5 seconds apart
    • After the adds pop they add to the rotation
      • Owl is the only one that leads with a Tank Buster, it's his lead move then always follows Chirp
      • Dullahan has a knockback followed by group damage in phase 2, start casting Perpetual Ray ASAP after the knockback
      • Chimera/Manticore/Totem/Wolf don't have any unavoidable moves
    • Once you get the rotation down, you can stun the TB with Perpetual Ray, or just Gobskin and Pom Cure your way through it

    Green - Greater Summon
    • No Mandatory adds, fixed rotation that they add to after they cross 70% HP
    • Optional adds sometimes pop
    • All except the Bird have a nasty Tank Buster that they will lead with about 5 seconds into the fight

    Red - Elder Summon
    • Optional Adds spawn at 70% HP, Mandragora has mandatory adds that spawn at the same time
    • All have a nasty Tank Buster that they will lead with about 5 seconds into the fight

    Gold - The Circles Shift
    • You fight an Elder Summon
    • The next roll all White/Blue/Green/Red circles are gone, it's just Gold and Atamos
    • 2 Gold in a row boss gives drops an extra chest, 3 in a row drops 3 chests, etc

    5th Roll - The Boss
    • Will either be Red or Gold (can only be Gold if 4th spin was Gold)
    • 3 different bosses, all basically the same
    • Deadly Hold is the tank buster for them all, and they can't be stunned by Perpetual Ray
    • Mandatory adds pop at 70%


    The Hidden Canals of Uznair - Video of Final Boss

    Thief's Map Drop Locations
    • The Lost Canals of Uznair 3rd/4th chamber chest, about 10%
    • The Lost Canals of Uznair 5th/6th chamber chest, about 40%
    • The Lost Canals of Uznair final chamber chest, 100%
    • The Shifting Altars of Uznair Greater Summon chest, about 5%
    • The Shifting Altars of Uznair Elder Summon 1st/2nd invocation chest, about 10% per chest**
    • The Shifting Altars of Uznair Elder Summon 3rd/4th invocation chest, about 40% per chest**
    • The Shifting Altars of Uznair Final Invocation chest, 100% per chest**
      **Multiple Gold rolls in The Shifting Altars of Uznair results in multiple chests per fight
      Assuming you don't die, you'll average around 1 thief's map for every 5-6 Gazelleskin maps
    Dig Locations
    • Azim Steppe
      • (21.4, 25.3, -0.4)
      • (18.8, 23.6, -0.5)
    • Yanxia
      • (22.3, 35.0, -0.5)
      • (9.1, 33.0, -1.0)
      • (11.9, 9.1, -1.2)
      • (8.2, 16.6, -0.9)
    • Ruby Sea
      • (17.3, 25.6, -1.6)
      • (34.5, 30.3, -1.1)
      • (28.5, 14.7, -0.8)
      • (25.2, 22.9, -1.2)
      • (18.9, 18.3, -2.0)
    • The Lochs
      • (21.4, 15.8, -2.9)
      • (23.5, 25.6, -3.5)
      • (17.1, 19.1, -2.8)
      • (22.2, 21.2, -2.5)
    • Thief's Maps work like any other map, except the chest is underwater, there's no open world fight, and the portal is 100%. They are also stackable
    • Almost exactly the same as The Lost Canals of Uznair, except
    • New 7th chamber boss, same style - Elder Mantanga from Shifting Altars + 4 different elementals @70% + that annoying group from the 3rd Chamber with 2 ranged attackers @30%, possible optional ads @50%
    • There are 3 doors to choose from instead of 2, with a lower chance of proceeding each time
    • Optional adds are very frequent, possible configurations
      • 1 Mantanga
      • 1 Namazu
      • 2 Namazu
      • 1 Mantanga + 1 Namazu
      • Numbered Mandragora
    • Optional add behavior
      • Namazu
        • Despawn after 30 seconds if not killed
        • Have a lot of HP, it takes 20 second of focused attacks or some nukes to kill them
        • Slowly wander around until attacked, run around after being attacked, lightly slapping you as they pass
        • Loot bag:
          • 1st-3rd Chambers
            • Around 200 crystals (2 stacks of different types 75-125)
            • Around 200 clusters (2 stacks of different types 25-75, 2 more stacks of different types 25-75)
            • 10,000 gil (About 20% chance of being tripled to 30,000)
          • 4th-6th Chambers
            • Around 300 crystals (2 stacks of different types 125-175)
            • Around 400 clusters (2 stacks of different types 75-125, 2 more stacks of different types 75-125)
            • 15,000 gil (chance of being tripled to 45,000)
          • Final Chamber
            • Around 400 crystals (2 stacks of different types 175-225)
            • Around 600 clusters (2 stacks of different types 125-175, 2 more stacks of different types 125-175)
            • 35,000 gil
      • Numbered mandragora
        • 5 of them with numbers 1-5 over their heads
        • Wander around until you attack one
        • Despawn after 60 seconds if not killed
        • Kill all of them out of order for a loot sack 100 gil and 10 Poetics
        • When attacked they run around and slap you/do AoE if you are nearby
        • Kill in order for a loot chest:
          • 1st-3rd Chamber
            • 40 Poetics
            • Around 200 crystals (2 stacks of different types 75-125)
            • Around 100 clusters (2 stacks of different types 25-75)
            • 10,000 gil
          • 4th-6th Chamber
            • 80 Poetics
            • Around 300 crystals (2 stacks of different types 125-175)
            • Around 200 clusters (2 stacks of different types 75-125)
            • 10,000 gil
          • Final Chamber
            • 160 Poetics
            • Around 400 crystals (2 stacks of different types 175-225)
            • Around 300 clusters (2 stacks of different types 125-175)
            • 10,000 gil
      • Matanga
        • Will despawn after 30 seconds if not attacked - If attacked, they must be killed
        • Drops a chest with grade IV-VI materia in it, no gil or Tomes
        • Hit really hard for less than 1k junk to sell to NPC, leave them alone
    • After clearing a room, there's a chance you will be offered Gambler's Lure on opening the chest
    • Rainbow path can still appear when you get Gambler's Lure, the timing is after you get the reward or lose a gamble
    Quote Originally Posted by StouterTaru View Post
    Gambler's Lure

    Occasionally when you clear a Dungeon chamber and open the main chest you're given a chance to gamble up to 5 times, for up to a 6x reward (tomes, gil, and items)

    You're shown a card from 1-9, and guess if the next card flipped is higher or lower. First correct guess doubles the loot, 2nd correct guess gets you triple the original loot, etc. If you guess wrong, you lose it all

    1st round, should I gamble?
    • Yes, you have a 77% of doubling your loot if you play the odds
    • You won't see the first card unless you agree to gamble, at which point it flips over the 1st card
    • It's not a deck of cards, or the deck is very large or is regularly shuffled, so all numbers 1-9 have an equal chance of occurring
    • Pick higher for 1-4, lower for 6-9, and whatever you feel for 5
    • If the 2nd card matches the first, they vanish and you get a new 1st card

    I won first round, should I go again?
    • The 2nd card from the previous round will be your 1st card for the following round
    • The second gamble only increases your loot by 50% (2x to 3x) so you need a 66.7% success rate to break even on average
      • If you have a 1 or 9: 97% success chance (Yes)
      • If you have a 2 or 8: 86% success chance (Yes)
      • If you have a 3 or 7: 75% success chance (Yes)
      • If you have a 4 or 6: 64% success chance (No)
      • If you have a 5: 53% success chance (No)

    I won second round, should I go again?
    • The 2nd card from the previous round will be your 1st card for the following round
    • The third gamble only increases your loot by 33.3% (3x to 4x) so you need an 75% success rate to break even on average
      • If you have a 1 or 9: 97% success chance (Yes)
      • If you have a 2 or 8: 86% success chance (Yes)
      • If you have a 3 or 7: 75% success chance (Your call, even odds)
      • If you have a 4 or 6: 64% success chance (No)
      • If you have a 5: 53% success chance (No)

    I won third round, should I go again?
    • The 2nd card from the previous round will be your 1st card for the following round
    • The fourth gamble only increases your loot by 25% (4x to 5x) so you need an 80% success rate to break even on average
      • If you have a 1 or 9: 97% success chance (Yes)
      • If you have a 2 or 8: 86% success chance (Yes)
      • If you have a 3 or 7: 75% success chance (No)
      • If you have a 4 or 6: 64% success chance (No)
      • If you have a 5: 53% success chance (No)

    I won fourth round, should I go again?
    • The 2nd card from the previous round will be your 1st card for the following round
    • The fourth gamble only increases your loot by 20% (5x to 6x) so you need an 83% success rate to break even on average
      • If you have a 1 or 9: 97% success chance (Yes)
      • If you have a 2 or 8: 86% success chance (Yes)
      • If you have a 3 or 7: 75% success chance (No)
      • If you have a 4 or 6: 64% success chance (No)
      • If you have a 5: 53% success chance (No)

    Wait, why isn't a 1 or 9 a 100% success rate?
    • If you have a 1 and draw another 1 (1/9 chance) you're given a new card with no chance to exit with your loot
    • Playing the odds with that card, you have a 2/9 chance of losing
    • That comes out to a 2/81 chance of losing with a 1 or 9


    Post for level 80 Zonureskin Maps can be found here
    (10)
    Last edited by StouterTaru; 03-04-2024 at 11:08 AM.

  2. #2
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    This sounds amazing. Do you have a youtube video up to watch?
    (0)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Covenant View Post
    This sounds amazing. Do you have a youtube video up to watch?
    I don't have any videos, but there are some out there with tank and healer aspects. I tried tank a few times and noped out of it. I skimmed a couple of videos a long time ago, and just started doing them myself recently

    FYI: the level 60 dragonskin maps are much easier than the level 70 gazelleskin maps, and they're good practice for them. They only have the Canals portals and the mobs outside are 10 levels below you
    (1)

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Don't worry, in just a few days you'll have to rewrite all of this anyway.

    Overall, the only real trick to BLU maps is Gobskin+Pom Cure. With no enrages, as long as you can keep yourself alive and slowly plink away, you can progress.
    (0)

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I doubt anything in this patch will lead to significant changes, maybe a few new spells to swap in for Magic Hammer/Triple Trident/Cold Fog, but the mechanics for the dungeons are going to remain the same

    I don't see them adding in any new game-breaking spells that the inside mobs aren't immune to
    (1)

  6. #6
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Doesn't look like any game changers in the new patch

    Possible Add-ins:
    • Goblin Punch - basic melee attack
    • Being Mortal & Sea Shanty - AoE
    • Breath of Magic - cone DoT
    • Both Ends replacing Nightbloom if DoT doesn't stack with Breath of Magic
    • Winged Reprobation (and maybe Conviction Marcato) - another Surpanakha

    On the chopping block:
    • Sonic Boom
    • Triple Trident
    • Magic Hammer
    • Song of Torment
    • Cold Fog
    • Shock Strike
    (0)

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Just did 50 Gazelleskin Maps, fights were noticeably faster. Some stats for those that might care:

    50 Gazelleskin Maps (23 portals, 9 Thief's Maps)

    7 Canals
    7 2nd Chamber
    5 3rd Chamber (1 save)
    4 4th Chamber (2 paths)
    4 5th Chamber (3 saves, 2 maps)
    2 6th Chamber (1 save, 1 map)
    0 7th Chamber
    16 Altars
    1st Spin
    14 Lesser (2 flips)
    1 Greater
    1 Elder
    0 Shifts
    0 Abominations
    2nd Spin
    4 Ejections
    6 Lesser (1 flip)
    2 Greater
    2 Elder
    1 Shifts
    0 Abominations
    3rd Spin
    3 Ejections
    1 Lesser
    1 Greater (1 flip)
    7 Elder (3 flips, 3 maps)
    0 Shifts
    0 Abominations
    4th Spin
    4 Ejections
    1 Lesser
    3 Greater (1 flip)
    1 Elder
    0 Shifts
    0 Abominations
    5th Spin
    3 Normal (1 flip, 3 maps)
    0 Shifts
    Terminology
    • "save" - the door to that chamber had a rainbow save when opening
    • "path" - the door to that chamber had a rainbow path to it
    • "maps" - Thief's Maps
    • "flip" - Atamos roll that got zapped and changed
    • "Shifts" - Gold exclamation point roll

    Notes:
    • Never seen a thief's map from first 2 Chambers of Canals
    • Never seen a thief's map from a Lesser Summon (I THINK I got one from an Abomination, and definitely got one from a Greater)
    • Never seen a rainbow path from the 5th chest leading into 6th Chamber, or 6th chest leading into Final Chamber
    (1)
    Last edited by StouterTaru; 07-22-2023 at 12:37 PM.

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Another Run:

    60 Gazelleskin Maps (26 portals, 5 Thief's Maps)

    8 Canals
    4 2nd Chamber (2 paths)
    4 3rd Chamber (1 path)
    3 4th Chamber (2 paths)
    1 5th Chamber
    0 6th Chamber
    0 7th Chamber
    18 Altars
    1st Spin
    13 Lesser
    3 Greater
    0 Elder
    2 Shifts
    0 Abominations
    2nd Spin
    4 Ejections
    9 Lesser
    3 Greater
    1 Elder
    1 Shifts (double chest)
    0 Abominations
    3rd Spin
    4 Ejections
    4 Lesser
    2 Greater (1 flip)
    3 Elder (2 maps)
    1 Shifts (triple chest, 1 map)
    0 Abominations
    4th Spin
    6 Ejections
    0 Lesser
    2 Greater
    2 Elder (1 flip, 1 map)
    0 Shifts
    0 Abominations
    5th Spin
    1 Normal (1 map)
    0 Shifts
    (0)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Didn't try it for myself, but how hard it is?
    (0)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Raikai View Post
    Didn't try it for myself, but how hard it is?
    It's not hard, it just takes some practice to know when the bad stuff is about to hit and be prepared to deal with it
    (1)

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