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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Axxion View Post
    Here is the thing if they add more of solutions it would not be an issue. Why not add option to add dyes to the glamour dresser. Crafting bag would be good to have.

    For instance i can gather an craft anywhere i need to with out holding on in the main bag or on my retainers. Or a gathering one take for instance the omicrons, since now you have a chance to get more of the item. you can prep for the next day.

    Housing items very true but you know some people are cheap and don't want to buy them later on the mogstation

    What about 24 man raid gear? Unless you truly organize a group just to that you either waiting for longer wait times or you might not get them. Take for instance the crystal tower gear. they just added another way of getting it via pvp.

    It all boils down of you and other will tell people buy more retainers.
    Dye selection in the glamour dresser wouldn't be helpful when I'm trying to dye my housing furnishings (which I tend to do a lot more often than I dye gear).

    Why prep for the Omicron dailies when it only takes 5 minutes to do all three? You're wasting inventory space for no meaningful daily time gain.

    Most housing items don't come form the Mogstation - and I did say the ones to keep would be the seasonal event items. Almost all the Mogstation housing items were from past seasonal events.

    I agree that it would be great if they had more solutions for us. The idea is to help players manage inventory until such time as the additional solutions get implemented.

    As I said, 2 retainers is enough for most of my characters. I've got 3 characters that do need more than 2 retainers though. One manages the workshop for their FC and stores what won't fit into the company chest on retainers. The other two both have houses and I frequently redecorate so that makes the extra retainer space important. If all they had were apartments like my other characters, they wouldn't need the extra inventory.

    But all my characters make use of those extra marketboard listings to sell items. From my perspective, it's the marketboard limit being used to sell the extra retainers and not a lack of inventory space. The default inventory space is very generous when you're not hoarding things just because you might use them sometime in the future.

    As for the 24 man raid gear, what you haven't won can't take up inventory space so it's irrelevant. Unless you want that gear to use for glamour, there's no point in rolling on it when there is better gear that has been available since the previous patch. If anything needs improvement, it's the glamour system. Why force us to store physical items in a chest that can only be accessed in a special instanced area when all we really want is access to the appearance? But unless someone has already filled their glamour dresser and Armoury Chest, glamour shouldn't be affecting inventory concerns.

    What I'm telling people is learn to manage their inventories better. Get rid of all that junk they think they need to have but haven't used and likely never will. There's very little in the game that isn't easy to get again when it's actually needed and most of what isn't is glamour related.
    (2)
    Last edited by Jojoya; 07-06-2023 at 08:56 AM.

  2. #12
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I'd like to see dyes in particular either moved to the currency window, or massively consolidated so that a red dye unlocks all the reds, a blue dye unlocks all the blues, etc. General purpose dyes can be left as-is with the consolidation, but even there we can probably consolidate the pastels, most of the metallics, and have jet/pure be combined into 3 separate options.

    FATE rewards and raid rewards can be moved to the currency tab, their only purpose is to be traded anyway, which is what a currency is supposed to be.

    Beyond that there's not much more I think needs to be done, Jojoya is right in that part of our inventory woes is self inflicted, and if you don't plan to use something soon, you should sell it. The gil you make there should help buy it back if you really do need it later. My main complaint really is that the game shoves a lot of junk our way, so managing inventories can be a pretty time consuming affair.

    When it comes to making dedicated inventories like a tackle box or materials bag, the question to ask is if it actually helps reduce server load to have them. If it turns out that having 10 dedicated bait slots is just as server intensive as 10 general slots, why not have 10 more general slots? I don't do fishing myself, so having 10 more slots overall gives fishers the 10 bait slots and everyone else 10 more dyes to hold onto or whatever. If Square can actually make dedicated inventories worthwhile, so that 50 bait or material slots has just as much server load as 10 more general slots, then yes, I'll happily take a materials bag, tackle box, dye bag, whatever, otherwise, I'd rather they look into consolidating items, being more liberal with the currency window, and not be so ready to fill our bags with junk.
    (2)

  3. #13
    Player
    Vampireprincess69's Avatar
    Join Date
    Jun 2023
    Posts
    26
    Character
    Octavia Grimm
    World
    Seraph
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    snip

    well another option is add storage options for items at housing like a place to store all your wood/ herbs etc or people can use them to store w/e they want It honestly would help a tone if we could store things in house such as crafting, however seriosely bait needs its own box period that takes up way 2 much space when your fishing u basicly can only carry the bait itself lol

    my point instend of expanding inventory slots add in items that can store items up to a certain number that lets say weaver can make and sell that not only helps but adds something to the ecomeny


    I dont see why they cant just give us player made items to store x of whatever in that just takes one slot or is part of housing, they got fc chest, the dresser and chocobo they should really just make items to store things in instend of adding more slots
    (2)
    Last edited by Vampireprincess69; 07-06-2023 at 10:49 AM.

  4. #14
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Axxion View Post
    Here is the thing if they add more of solutions it would not be an issue.
    Gonna let you in on a secret: It would still be an issue. Because of players just like you that can't just clear out space. There is no amount of inventory space short of unlimited that wouldn't eventually have someone coming back here saying "I'm running out of inventory space."

    The issue isn't inventory space. The issue is players that don't understand when to let things go.

    Here's another secret: You already have a convenient consolidated inventory currency: Gil. You can convert so much of your inventory into gil, one way or another, and then spend that gil on the items you need when you need them.
    (2)

  5. #15
    Player
    Vampireprincess69's Avatar
    Join Date
    Jun 2023
    Posts
    26
    Character
    Octavia Grimm
    World
    Seraph
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hasrat View Post
    Gonna let you in on a secret: It would still be an issue. Because of players just like you that can't just clear out space. There is no amount of inventory space short of unlimited that wouldn't eventually have someone coming back here saying "I'm running out of inventory space."

    The issue isn't inventory space. The issue is players that don't understand when to let things go.

    Here's another secret: You already have a convenient consolidated inventory currency: Gil. You can convert so much of your inventory into gil, one way or another, and then spend that gil on the items you need when you need them.
    not true, if you add items that we can craft to expands space like give us a crate for house that can hold 32, that we can make bags that hold 8-16 and only take one slot we can make would solve 99% of the issue for most people

    would also help to make every lvl 1 item we can craft for glamor, get in golden saucer and all job things go to the armory would solve alot right there with those 2 things alone would also help instend of glamor dresser give us a glamor item box that when we get an item it unlocks account wide and dont need it to take up slot after we have obtained it once on a character that would also solve a majority of the issues for most players


    actrually that would solve every single inventory proplem forever
    (3)
    Last edited by Vampireprincess69; 07-06-2023 at 11:17 AM.

  6. 07-06-2023 06:37 PM

  7. #16
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hasrat View Post
    Gonna let you in on a secret: It would still be an issue. Because of players just like you that can't just clear out space. There is no amount of inventory space short of unlimited that wouldn't eventually have someone coming back here saying "I'm running out of inventory space."

    The issue isn't inventory space. The issue is players that don't understand when to let things go.

    Here's another secret: You already have a convenient consolidated inventory currency: Gil. You can convert so much of your inventory into gil, one way or another, and then spend that gil on the items you need when you need them.
    First off i need you that i dont already do that. I have clear out a lot before and organized my retainers. I have also organized them from current expansion materials to some mogstation items. What im trying to throw out there it more options. If we cant have a option material storage then let us opt out of getting them. Going threw a dungeon and you don't want the gear and materials let it be auto passed or auto converted
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  8. #17
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hasrat View Post
    Gonna let you in on a secret: It would still be an issue. Because of players just like you that can't just clear out space. There is no amount of inventory space short of unlimited that wouldn't eventually have someone coming back here saying "I'm running out of inventory space."
    Which is directly-symptomatic of a game with an excessively-bloated number of items filling up people's inventories, while offering no, or poor, indication of whether any of it is useful.

    Constantly consulting external database sites, manually-checking every item against the Marketboard, or just throwing everything away in a fit of exasperation, is all — to put it mildly — not a clean UX.

    ————————————————

    Additionally, while "but X does Y" is not exactly an inherently-persuasive argument, that most other games have implemented Material Storage systems still speaks to the fact that this is considered a valuable and logical feature by many designers, and well-received by many players.

    Even within XIV, your arguments could also be applied to, for example, Glamour items, Seasonal items, various Currencies, such as Seals, MGP, Tribe tokens, Scrips, Tomes, etc — yet these have ended up being given their own specialised and separate storage systems, indicating that there is both an appetite for, and support of, these sorts of concerns.

    ————————————————

    Quote Originally Posted by Hasrat View Post
    The issue isn't inventory space. The issue is players that don't understand when to let things go.
    It's obviously both, making this needlessly-reductive.

    The game very poorly provides pathways to retain items that may not be immediately-useful, but also may not be convenient — or even feasible — to quickly re-obtain if they are needed at some point, such as Glamours that drop from tedious and prolonged grinds such as Dungeons and Alliance Raids, or become entirely-unavailable after limited windows (hence contributing to why the Glamour Dresser appeared in the first place).

    So while yes, there certainly is an element of "inventory management" designed into most RPGs, and it is possible for players to "packrat" excessively and handle it poorly, it is absolutely not inherently the players's fault if a game floods them with more inventory than they feel like they have space to handle, or time to analyse and sort-through.

    ————————————————

    Quote Originally Posted by Hasrat View Post
    Here's another secret: You already have a convenient consolidated inventory currency: Gil. You can convert so much of your inventory into gil, one way or another, and then spend that gil on the items you need when you need them.
    Besides being needlessly-condescending, this isn't even accurate.

    Your example only works in a world where the following are true:

    • The Gil value of an item remains perfectly static over time

    • Retainer slots to sell items are unlimited

    • Market demand for a given item is infinite, meaning it will always sell, rather than require prolonged undercutting and micromanagement (because the alternative, the vendor Gil value of any given item, is essentially equivalent to simply Destroying it, barring the few items specifically-intended to be sold that way)

    • The quantities of items available on the Market Board remain static over time, and will never enter shortages, nor price-spikes, nor be listed in quantities severely-disproportionate to the amount you actually need
    Were money actually perfectly-equivalent to goods storage, there would be no reason for any individual, or even nation, to retain stockpiles of anything — "You can always go buy what you need".
    (7)

  9. #18
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eorzean_username View Post

    Your example only works in a world where the following are true:

    • The Gil value of an item remains perfectly static over time

    • Retainer slots to sell items are unlimited

    • Market demand for a given item is infinite, meaning it will always sell, rather than require prolonged undercutting and micromanagement (because the alternative, the vendor Gil value of any given item, is essentially equivalent to simply Destroying it, barring the few items specifically-intended to be sold that way)

    • The quantities of items available on the Market Board remain static over time, and will never enter shortages, nor price-spikes, nor be listed in quantities severely-disproportionate to the amount you actually need
    Were money actually perfectly-equivalent to goods storage, there would be no reason for any individual, or even nation, to retain stockpiles of anything — "You can always go buy what you need".
    It's not perfectly equivalent but it works well enough in game terms for the types of items that tend to create the demand for more inventory space.

    Where the price of one crafting material might increase, others will decrease. Unless you're dealing in the rare crafting materials from older treasure maps that players ignore, this will tend to balance out over time. On the off chance a material has a temporary increase in price over what you find reasonable, you've now got something to actively farm short term for profit.

    It makes no sense to hang onto crafting materials when you don't know if you will need them again, when that would happen, and what quantity you will need while in the meantime you're struggling to manage inventory due to limited space. Keep inventory churning - get rid of what you aren't using so you have room for what you are using.

    Every player gets 560 general use slots for inventory. 560 It really is players not learning how to let things go. Yes, there are some things worth keeping because they're difficult to obtain. But those items are few. Everything should go if you do not have specific plans to use the item in the next week.

    Sometimes I think we should start a "Help Me Manage My Inventory" thread where players can post screenshots of all the stuff they have stored in in their inventory and on their retainers so others can advise them on what's worth keeping and what they should sell/discard because they can easily get it again later if it's ever needed.
    (0)

  10. #19
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    559
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vampireprincess69 View Post
    not true, if you add items that we can craft to expands space like give us a crate for house that can hold 32, that we can make bags that hold 8-16 and only take one slot we can make would solve 99% of the issue for most people

    would also help to make every lvl 1 item we can craft for glamor, get in golden saucer and all job things go to the armory would solve alot right there with those 2 things alone would also help instend of glamor dresser give us a glamor item box that when we get an item it unlocks account wide and dont need it to take up slot after we have obtained it once on a character that would also solve a majority of the issues for most players


    actrually that would solve every single inventory proplem forever
    They've already addressed the idea of a glamour log, and currently such a thing cannot work how FF14 is built. Just because one game does something doesn't mean it is as simple as a copy and paste. It has to be able to work with all the various other systems in the game that this game has which others don't. For right now the Glamour Dresser is the in between option we've been given and it has honestly been a godsend compared to how it used to be. Whether they are still trying to make a proper glamour log or not, or if it is just straight up completely impossible with the game's current code, they have not said. It hasn't been addressed in a bit... but it does have this habit of finding its way into the panels at Fanfest so who knows there might be news on that soon.
    (0)

  11. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vrankyl View Post
    They've already addressed the idea of a glamour log, and currently such a thing cannot work how FF14 is built. Just because one game does something doesn't mean it is as simple as a copy and paste. It has to be able to work with all the various other systems in the game that this game has which others don't. For right now the Glamour Dresser is the in between option we've been given and it has honestly been a godsend compared to how it used to be. Whether they are still trying to make a proper glamour log or not, or if it is just straight up completely impossible with the game's current code, they have not said. It hasn't been addressed in a bit... but it does have this habit of finding its way into the panels at Fanfest so who knows there might be news on that soon.
    I think it's something they're working on. Island Sanctuary seems to be a bit of a testing ground for a couple of new systems. We've got a system where the player is able "store" item appearances in a menu list then place those item appearances within selected areas. A logical next step would be to try to use that same system to apply the stored appearances to specific items instead of locations.

    Can they get it to work? Would they have to have a restrictive limit on the number of stored images? We'll have to wait and see what happens in the future. If they do get it to work without severe restrictions, it could be transformative for both glamour and housing.
    (0)

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