Quote Originally Posted by Shurrikhan View Post
Templar/Dervish/Watcher/Warder, maybe? Each seems like it could be taken in a direction that fleshes it out well and uniquely. (Though some feel like most among they'd at least need the capacity to vuln-debuff a la Trick Attack/Mug and to perform typal output suppression a la old Delirium/Rage of Halone?)
Crush Helm. The animation is already in the game from a couple of boss fights, and it's iconic enough. It also fits with the descriptions of the Corvosi Unyielding Blade that Zenos gives in 'The Hunt Begins' short story.

My thought is that this would be something debuff-orientated, given the 'Crush' moves from Final Fantasy Tactics, as well as the 'Ruination' mechanics that we've seen Ivalician bosses use. You could perhaps have combos to both astrally and umbrally polarize your opponents (with the likes of Judgement Blade/Hallowed Bolt/Northswain's Strike and Duskblade/Shadowblade/Fellblade), and then convert it into Twice-com Ruin to make spell effects activate for more damage coupled with a Crush Helm burst window. Perhaps have actions like Shirahadori/Runic apply the appropriate polarization debuff if you manage to apply it on the correct raidwide type.

Quote Originally Posted by Shurrikhan View Post
Couldn't they just have the new Scouting job scale with both Agility and Strength? Given that it'd start at a level too high to encounter any gear that simultaneously holds both STR and DEX, it'd just mean they're allowed to use both Aiming and Slaying accessories.
That could work, although you'd have to make sure that a pure STR accessory set was not inferior to a mixed STR/DEX accessory set in terms of secondary stats on any given tier.