Quote Originally Posted by Lyth View Post
I know that the idea of more sword-wielding jobs may be unpopular, but I would love to see a dual wielding sword job for melee. In particular, I want something built off of the Ivalician Unyielding Blade, drawing on techniques from Orlandeau and Meliadoul (i.e. Crush Helm). It could fit with the Scouting aesthetic, because Templars/Divine Knights wear hooded armor sets. Perhaps it could use a mix of light and darkness themed attacks with the likes of Northswain's Strike and Shadowblade, paired up with debuffs like Twice-come Ruin. You could mix in some inspiration from other magic sword techniques, like Mystic Knight, Rune Fencer, or even Celes' Runic.
As long as we're going well beyond the effects seen in previous works, that seems pretty feasible and cool.

(Would rather see something not-more-swords first, and I don't think Sword Saints particularly have much identity of their own -- at least as they were -- but admittedly, some referential jobs really would probably fit best with swords.)

Templar/Dervish/Watcher/Warder, maybe? Each seems like it could be taken in a direction that fleshes it out well and uniquely. (Though some feel like most among they'd at least need the capacity to vuln-debuff a la Trick Attack/Mug and to perform typal output suppression a la old Delirium/Rage of Halone?)

Quote Originally Posted by Lyth
I think that the DEX reliance of Scouting is another issue in itself
Couldn't they just have the new Scouting job scale with both Agility and Strength? Given that it'd start at a level too high to encounter any gear that simultaneously holds both STR and DEX, it'd just mean they're allowed to use both Aiming and Slaying accessories.