return Tenka Gokken to a cone too while youre at it, please
return Tenka Gokken to a cone too while youre at it, please
Ah, sorry for the misunderstanding.It was just a sarcastic remark towards SE dumbing everything down and homogenizing even gauges.
That idea is definitely interesting, but I'm not sure how would it work in this game. Doing 1 big hit instead of multiple small hits will be pretty bad in current 2min meta, it would probably become guaranteed hit. And I don't think there would be really choice which version you want to use. If bigger hit had more potency per Kenki, it would be always used. If it had same potency per Kenki, then it will probably still be used, because it would be easier.
Yeah, I wouldn't know how such an idea would work with this current meta, either. It was really the first thing to come to mind as a potential solution since if Shinten and AoE Shinten are all we'll be able to use the Kenki gauge for, then we might as well get some sort bonus effect for said skills that help us drain the Kenki gauge without always being forced to spam.
I miss how good that move felt when weaving in out between groups of mobs. Just...made you feel like you were more skilled at the job. :<
Last edited by Soge01; 07-05-2023 at 12:00 PM.
I've put this game into maintenance mode (only because of housing) until 7.0. If they don't give back Kaiten or at least replace it/Kenki (NOT REMOVING) I'm going to drop the game for good and move on while I still have good memories of 14. I've never been a fan of how they have constantly simplified the game to the point where gacha games have more meat in their systems. I've told myself repeatedly that they were taking away systems to improve on them since ARR, because I came from 1.0 I wanted to have faith in 14's future. I can count on one hand the times they revamped a system rather than removing it completely. Coming into Endwalker my friend group thought that now the original story is finished it would be a good time to put a fresh start on everything and take the training wheels off, but as it is now we feel that the wheels are welded on rather than held by some screws. What kept a lot of us going was the social aspect, but even that isn't enough anymore and our linkshells and fcs are pretty much barren with people moving on due to dissatisfaction/boredom. Job balance is a joke and class identity is basically nonexistent.
I don't care how many times people want to try and justify it's removal, the fact of the matter is it accomplished absolutely nothing. There are jobs that actually need help being ignored because their efforts are put into needless adjustments.
Last I checked I was playing Samurai and not some poor imitation of Fencer, which is what all this Shinten spam might as well be. Even during Hagakure days it wasn't this bad. Don't really know what else to say on this matter that hasn't already been said, I've said my piece in my own thread and Celesti has a compilation of threads in the DPS section. This isn't me saying the game is bad everywhere. I really love a lot about this game but I can't excuse how poor combat feels anymore.
It actually does change the job's rotation, the reason that Shinten replaces all Kaiten usage in burst is because where Kaiten is used before now leaves excess kenki, which can only be spent on Shinten. The use cases outside of burst did vary.
samurai dark arts
Being honest, though, Samurai has always been vomiting Shintens at least semi-constantly, because it has an abnormally-low Gauge cost for a spender.
It was probably(?) worse in Stormblood, due to Hagakure functionality, but Ikishoten at least partially recompensated that, and then ripping out Kaiten (and prior to that, Seigan) of course magnified it even more.
I'm pretty sure the real problem here is Shinten and Kenki just being poorly-designed from the very beginning, and clashing badly with the hypothetical "slow, methodical, suddenly-striking swordsman" fantasy — it's hard to feel like a classic Samurai movie duel when you're awkwardly and frantically stabbing your blade into something's face every few seconds.
Last edited by Eorzean_username; 07-05-2023 at 06:39 PM.
Lol meanwhile in PvP having Kaiten at home and be meaningful:
Hissatsu: Soten
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
Additional Effect: Grants Kaiten
Duration: 10s
Maximum Charges: 3
Cannot be executed while bound.
※Yukikaze changes to Hyosetsu while under the effect of Kaiten.
※Gekko changes to Mangetsu while under the effect of Kaiten.
※Kasha changes to Oka while under the effect of Kaiten.
In the same patch they deleted PvE Kaiten no less.
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