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  1. #21
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    What's surprising about that? Kenki became yet another regulated gauge, following all of SE's norms and technical standards. 0-100, don't overcap it, pool it for burst, rinse and repeat.
    What I mean is Kenki has nothing to be spent on other than Shinten and its AoE counterpart in exchange for Kaiten's removal. Its a pretty big oversight and should have been addressed, like, more than a year ago, lol!

    It would have been better if the more Kenki you had, your Shinten and Shinten AoE would "evolve", dealing greater damage with a completely different animation in exchange for more Kenki, the higher the gauge is. You know, as a brainless example to fix the Kenki gauge spending problem.
    (0)

  2. #22
    Player
    thevanguard's Avatar
    Join Date
    May 2023
    Posts
    49
    Character
    Hunky Vanguard
    World
    Lamia
    Main Class
    Warrior Lv 90
    Well, now that Samurai just uses Shinten all the time, looks like the problem is actually Shinten no?

    Instead of giving back Kaiten it looks like we shall remove Shinten.

    Oh my, that means you'll only use Kenki on Senei now. Hmm, that means Kenki is redundant since you always use it on Senei. So let's remove Kenki altogether
    (7)

  3. #23
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Soge01 View Post
    What I mean is Kenki has nothing to be spent on other than Shinten and its AoE counterpart in exchange for Kaiten's removal. Its a pretty big oversight and should have been addressed, like, more than year ago, lol!

    It would have been better if the more Kenki you had, your Shinten and Shinten AoE would "evolve", dealing greater damage with a completely different animation in exchange for more Kenki, the higher the gauge is.
    It was just a sarcastic remark towards SE dumbing everything down and homogenizing even gauges.

    That idea is definitely interesting, but I'm not sure how would it work in this game. Doing 1 big hit instead of multiple small hits will be pretty bad in current 2min meta, it would probably become guaranteed hit. And I don't think there would be really choice which version you want to use. If bigger hit had more potency per Kenki, it would be always used. If it had same potency per Kenki, then it will probably still be used, because it would be easier.
    (2)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,871
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zebraoracle View Post
    If they want to remove button bloat, why do Cure 1, Benefic, and Physick not become their upgrades? Why do healers have so many tools they barely have to make use of?[...]
    Who knows? At this point, I'm quite convinced none of them plays healer beyond lv30-50 & its starting job quest to even notice this lmao.

    Also Undraw at lv30: :exist:

    Why does SMN Physick not scale properly/not become a Phoenix spell/even exist?
    A joke that I made not long ago: "Maybe they realized removing Physick off will make their hotbar even more barren than it already is without that little sparkly icon lmao."

    Not sure about Scathe. Although I remember reading some PotD solo guide had wrote that BLMs had to rely on kiting with Scathe to survive in their climb, so 'eh'(?)

    ---

    Personally, I have no issue with their intent to reduce button bloat. But they could not have done it anyway worse than that. To add insult to the injury, that one element that I enjoy was taken away without given anything meaningful in return.
    (0)

  5. #25
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Their reasoning behind its removal imho doesn't makes any sense at all. If they want to reduce the bloat then why Shoha II exist; why can't Ikishoten be merged with Ougi Namikiri; why can't Senei & Guren combined into full damage at first target with AoE damage fall off?
    They actually said they wanted to remove the bloat of actions to be used within burst iirc, not button bloat. Which they also completely failed to do, because every Kaiten is now replaced with a Shinten, leading to almost the same number of buttons being used in burst. In the end, the Kaiten removal was pointless.
    (5)

  6. #26
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aravell View Post
    They actually said they wanted to remove the bloat of actions to be used within burst iirc, not button bloat. Which they also completely failed to do, because every Kaiten is now replaced with a Shinten, leading to almost the same number of buttons being used in burst. In the end, the Kaiten removal was pointless.
    Not even almost, it's exactly identical:
    (6)

  7. #27
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    So, as an outsider, I have to wonder, if an ability being removed changes absolutely nothing about a jobs rotation, doesn't that imply that two abilities were essentially filling the same space, and so it makes sense to remove one of them?
    (0)

  8. #28
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Boblawblah View Post
    So, as an outsider, I have to wonder, if an ability being removed changes absolutely nothing about a jobs rotation, doesn't that imply that two abilities were essentially filling the same space, and so it makes sense to remove one of them?
    If you want to close both your eyes while defining "essentially", then yes, but Kaiten killed Kenki management and made Shinten 20-23% of SAM's all actions, meaning that on average, every 5th button you press is Shinten.

    Might be comparable to RDM's black and white mana spells - they essentially do same things, so it makes sense to remove all white or all black spells, right?
    (10)

  9. #29
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    110
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Don't know what you guys talking about he's right there /s
    (7)

  10. #30
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deo14 View Post
    If you want to close both your eyes while defining "essentially", then yes, but Kaiten killed Kenki management and made Shinten 20-23% of SAM's all actions, meaning that on average, every 5th button you press is Shinten.

    Might be comparable to RDM's black and white mana spells - they essentially do same things, so it makes sense to remove all white or all black spells, right?
    Snark is always the best way to argue your point.
    (1)

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