Quote Originally Posted by MistakeNot View Post
SQEX could detect a lot of mods if they chose to create and install client-side code for that purpose. They have chosen not to do so, and until they do they cannot detect the mods.
Its a battle they cant win anyway since it relies on strict control on the hardware. As long as the user has control at any of the layers, any security measures above that layer are meaningless since the leak is below it. This means that any security codes can be decyphered outside of the program. Even things like Diffie-Hellman wont help against it since the source values are already readable in memory.

And once memory can be read, the key also can, and once the key is read, all data is effectively plain text. Which means that whatever wants to read the data simply can. The game cant even detect that the code was read. And in the worst case, if they can control it on the pc itself, a simple switch could be modified to read the network traffic anyway, unless the game decides to block all other network traffic (a no-go solution as this would also block things like spotify/discord/teamspeak/web browsers. people would then consider it being malware).

The only thing they would achieve with stronger regulation is that most users wont be able to use it, which is ineffective when you specificly want to target the top tier players (which would consider such hardware based solution as viable).

Note that the market for such tools in gaming is big. Realy big. Its that big that even companies dedicated to countering it barely manage to succeed, and if they do only temporary.