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  1. #31
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    lmfao

    If they ever made a new job that was DOT based this games community would absolutely riot over it because SMN WAS the DOT based job.

    Quote Originally Posted by PercibelTheren View Post
    I would love DoT based DPS classes. Unfortunately, they wouldn't fit into the current 2 minute burst window meta. I would also love a HoT healer, but I guess that's also only a pipedream.
    DOT classes can have burst phases too ya know.
    (2)

  2. #32
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,284
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    I'm liking the puppetmaster idea.

    Merge all the debuffs into a single effect, we don't need a BA issue again.
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    (1)

  3. #33
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    lmfao

    If they ever made a new job that was DOT based this games community would absolutely riot over it because SMN WAS the DOT based job.



    DOT classes can have burst phases too ya know.
    I reckon what they mean is that with how prevalent burst is over damage over time given the past high end fight designs putting increasing amounts of forced downtime that DoT may seem getting shafted.

    What would be nice tho if there was a skill/mechanic that essentially blows up your DoTs prematurely so you can do that before a boss disengages.
    (0)

  4. #34
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    (1)

  5. #35
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Blueyes View Post
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    (0)
    Last edited by remiff; 07-09-2023 at 01:06 AM.

  6. #36
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,284
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    The idea of dots always brings me to stuff like curses and hexes, which is another consideration for the next job being a dot-caster.
    (1)

  7. #37
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    They’ve slowly been moving away from DoTs over the last few expansions. I can’t imagine we’ll get a job that is focused around it, unless they do it in an extremely unique way.
    (0)

  8. #38
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    SE has only moved away from DoTs as the game has aged. I'm doubtful they would ever add a DoT-heavy job in the future. Maybe we'd see a new job that has some DoTs, but likely not more than say.. BRD has. At least back in the day, BRD DoTs mattered. If they critted on a tick, they'd get a stack of repertoire. Instead they made BRD play like PLD. Their gauge just goes up for existing (for the most part). Personally, I'd like to see a DoT heavy job. But it likely wouldn't work unless they changed the 2 minute burst window.

    As it has been stated many times, that burst window stifles any creativity they could have. There are so few aspects of battle that require group cooperation. One of the last bastions of group coop is the burst window. They'd have to drop that and add something else in its place.
    (0)

  9. #39
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SieyaM View Post
    Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    (3)
    Last edited by Flana; 07-12-2023 at 12:00 AM.

  10. #40
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,284
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):



    My line of thought:
    - Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
    - The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
    - Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
    - Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
    - Job icon most likely represented by the far eastern mask;
    (2)
    Last edited by Raikai; 07-12-2023 at 06:39 AM.

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