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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    I'm liking the puppetmaster idea.

    Merge all the debuffs into a single effect, we don't need a BA issue again.
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    (1)

  2. #2
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    (1)

  3. #3
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Blueyes View Post
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    (0)
    Last edited by remiff; 07-09-2023 at 01:06 AM.

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    The idea of dots always brings me to stuff like curses and hexes, which is another consideration for the next job being a dot-caster.
    (1)