I'm liking the puppetmaster idea.
Merge all the debuffs into a single effect, we don't need a BA issue again.


I'm liking the puppetmaster idea.
Merge all the debuffs into a single effect, we don't need a BA issue again.
Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster
It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.




I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster
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It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.
If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.



the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.
Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.
If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.
but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.
completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
Last edited by remiff; 07-09-2023 at 01:06 AM.
The idea of dots always brings me to stuff like curses and hexes, which is another consideration for the next job being a dot-caster.the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.
but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.
completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
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