I fail to see how this sufficiently contests my point that the debuff limit is a bullshit excuseWhile Slipstream doesn't take up a debuff slot, it does require mobs to remain in it's area of effect, and putting too many things like that on one job means it is especially prone to mob movement or tanks just not being able to keep a mob still. Even with Earthly Stars ridiculous range tanks are still running mobs out of its range in dungeons, but I suppose that doesn't matter in the end since jobs are designed for Savage only.
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