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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tearagion View Post
    This has been addressed numerous times, DoT doesn't necessarily need to occupy a debuff slot. Slipstream is a DoT effect on the ground, no debuff. Flamethrower is a channelled DoT, no debuff. A single debuff slot can have some nuance added to it by buffing it (whether it's before like bristle on BLU, or a hypothetical new effect that upgrades it while it's on the enemy), or by extending it (old Contagion). Even all that aside, their design doesn't reflect this debuff slot concern considering DoTs that do not take advantage of a DoT's properties exist (Sonic Break, Circle of Scorn), and Reaper has an exclusively personal debuff that exists with theoretically 100% uptime when it could just as easily behave like Storm's Eye or Gekko.
    While Slipstream doesn't take up a debuff slot, it does require mobs to remain in it's area of effect, and putting too many things like that on one job means it is especially prone to mob movement or tanks just not being able to keep a mob still. Even with Earthly Stars ridiculous range tanks are still running mobs out of its range in dungeons, but I suppose that doesn't matter in the end since jobs are designed for Savage only.
    (1)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    While Slipstream doesn't take up a debuff slot, it does require mobs to remain in it's area of effect, and putting too many things like that on one job means it is especially prone to mob movement or tanks just not being able to keep a mob still. Even with Earthly Stars ridiculous range tanks are still running mobs out of its range in dungeons, but I suppose that doesn't matter in the end since jobs are designed for Savage only.
    I fail to see how this sufficiently contests my point that the debuff limit is a bullshit excuse
    (3)