TOP's issue was not the boss limit of 60 effects, but the player's limit of 32. But SE kinda walks themselves into this problem, when they design things like Kerachole/Kerakeia, Holos/Holosakos, Physis/AutoPhysis, 3seal Astrodyne giving 3 buffs instead of one buff that has all 3 effects in one, everyone's 2min window being at 2min so you get like 3-4 different raidbuffs at once, etc