Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
    (0)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
    This has been addressed numerous times, DoT doesn't necessarily need to occupy a debuff slot. Slipstream is a DoT effect on the ground, no debuff. Flamethrower is a channelled DoT, no debuff. A single debuff slot can have some nuance added to it by buffing it (whether it's before like bristle on BLU, or a hypothetical new effect that upgrades it while it's on the enemy), or by extending it (old Contagion). Even all that aside, their design doesn't reflect this debuff slot concern considering DoTs that do not take advantage of a DoT's properties exist (Sonic Break, Circle of Scorn), and Reaper has an exclusively personal debuff that exists with theoretically 100% uptime when it could just as easily behave like Storm's Eye or Gekko.
    (5)

  3. #3
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tearagion View Post
    This has been addressed numerous times, DoT doesn't necessarily need to occupy a debuff slot. Slipstream is a DoT effect on the ground, no debuff. Flamethrower is a channelled DoT, no debuff. A single debuff slot can have some nuance added to it by buffing it (whether it's before like bristle on BLU, or a hypothetical new effect that upgrades it while it's on the enemy), or by extending it (old Contagion). Even all that aside, their design doesn't reflect this debuff slot concern considering DoTs that do not take advantage of a DoT's properties exist (Sonic Break, Circle of Scorn), and Reaper has an exclusively personal debuff that exists with theoretically 100% uptime when it could just as easily behave like Storm's Eye or Gekko.
    While Slipstream doesn't take up a debuff slot, it does require mobs to remain in it's area of effect, and putting too many things like that on one job means it is especially prone to mob movement or tanks just not being able to keep a mob still. Even with Earthly Stars ridiculous range tanks are still running mobs out of its range in dungeons, but I suppose that doesn't matter in the end since jobs are designed for Savage only.
    (1)

  4. #4
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    While Slipstream doesn't take up a debuff slot, it does require mobs to remain in it's area of effect, and putting too many things like that on one job means it is especially prone to mob movement or tanks just not being able to keep a mob still. Even with Earthly Stars ridiculous range tanks are still running mobs out of its range in dungeons, but I suppose that doesn't matter in the end since jobs are designed for Savage only.
    I fail to see how this sufficiently contests my point that the debuff limit is a bullshit excuse
    (3)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,480
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by tearagion View Post
    This has been addressed numerous times, DoT doesn't necessarily need to occupy a debuff slot. Slipstream is a DoT effect on the ground, no debuff. Flamethrower is a channelled DoT, no debuff. A single debuff slot can have some nuance added to it by buffing it (whether it's before like bristle on BLU, or a hypothetical new effect that upgrades it while it's on the enemy), or by extending it (old Contagion). Even all that aside, their design doesn't reflect this debuff slot concern considering DoTs that do not take advantage of a DoT's properties exist (Sonic Break, Circle of Scorn), and Reaper has an exclusively personal debuff that exists with theoretically 100% uptime when it could just as easily behave like Storm's Eye or Gekko.
    Hm... what if the main gauge for the caster is a 'dot receptacle' that you power up by many buffs with upkeep times, and that receptacle redirects that damage through a single persistent kardia-esque dot?

    This opens up for ideas like a puppetmaster caster, treating the puppet like a voodoo doll, and kind of bypasses that dot hindrance that the system has.
    (1)

  6. #6
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SieyaM View Post
    Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    (3)
    Last edited by Flana; 07-12-2023 at 12:00 AM.

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,480
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):



    My line of thought:
    - Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
    - The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
    - Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
    - Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
    - Job icon most likely represented by the far eastern mask;
    (2)
    Last edited by Raikai; 07-12-2023 at 06:39 AM.

  8. #8
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):



    My line of thought:
    - Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
    - The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
    - Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
    - Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
    - Job icon most likely represented by the far eastern mask;
    I'd play the absolute hell out of that. Great mockup for an AF set!
    (2)