then leave all dots from SMN caster.. why they will create a dot class as they say they hate dots... and active pets in raid..
then leave all dots from SMN caster.. why they will create a dot class as they say they hate dots... and active pets in raid..
It's not that they hate pets, the problem is that they don't know how to code AI that work properly :s
the AI of the Egis were catastrophic, even the old fairies had the same problem.
even look at the old dungeons that were changed because the trusts weren't able to solve the most basic of mechanics.
Last edited by remiff; 07-05-2023 at 10:22 PM.
This is why XIV (at least as it is today) will never have a true pet job in its main pve cast. And by true pet I mean an additional entity that requires micromanagement.It's not that they hate pets, the problem is that they don't know how to code AI that work properly :s
the AI of the Egis were catastrophic, even the old fairies had the same problem.
even look at the old dungeons that were changed because the trusts weren't able to solve the most basic of mechanics.
They could, however, make a 'faux-pet' job, making it animation based, like the RPR with the avatar, but honestly that's just a coat of paint that wouldn't probably even be customizable, which is another attractive of the 'pet class archetype'.
I think beastmaster as a long range melee with false pets could work. You summon your pets like you'd cast your blue spells. Each one opperates like Gau or Umaru, simple battle scripts that run on automatic, maybe possibly able to have an agro table that watches what you attack.This is why XIV (at least as it is today) will never have a true pet job in its main pve cast. And by true pet I mean an additional entity that requires micromanagement.
They could, however, make a 'faux-pet' job, making it animation based, like the RPR with the avatar, but honestly that's just a coat of paint that wouldn't probably even be customizable, which is another attractive of the 'pet class archetype'.
I'm thinking it would be something like 3 "equiped" pets at any given time, instead of 20 blu spells at a time. But each one, has a number of possible actions in a rather simple script tree. Some might be in demand for doing only very few actions and have a high relability, others might do more actions, but have some very powerful ones in there, but do them less often as a trade off. Course, it's not REALLY the pet doing anything, it's all actually instant casts that you are doing automatically in the background.
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