Quote Originally Posted by PercibelTheren View Post
I would love DoT based DPS classes. Unfortunately, they wouldn't fit into the current 2 minute burst window meta.
DoTs snapshot their potency at time of cast in FF14, so it's simple enough. Just have some big 2-minute skill that amplifies the next DoT(s) you land, or something that consumes all DoTs to create a superDoT, or anything else that causes refreshing your DoTs under burst window to be a sharp DPS gain.

The rest is just optimization and potency tweaks to bring the job in line.

The real problem with DoT jobs is the debuff cap. Suppose your alliance raid ends up with 2 or 3 DoTmages, but the boss can only accomodate the DoTs from 1.5 of them?