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  1. #1
    Player
    SaintLewis09's Avatar
    Join Date
    Jul 2023
    Posts
    3
    Character
    Celica Alexandros
    World
    Goblin
    Main Class
    Machinist Lv 90

    Adding a Magic Dot Spec Class

    So I put a lot of thought into what class would be suited to be a Dot using class for ff14. After a lot of thought I came up with one for Square to check out and see if anyone else likes the idea so here it is! FF14 needs more variety when it comes to DPS and I know some of us miss when Summoner had dots or when Dragoon had bleeds and so on all I can do is hope they read this enjoy!

    Green Mage: Magic Dot DPS class for FF14

    Weapons: Mace or Wand

    Main dots: Bio, Miasma, Virus, and Sap all dealing potency damage

    dps filler: Barwater Does water damage to an enemy

    Green Magick: as the dots do damage and Bio you gain 3 Green magic energy

    once it gets to a certain point of Green energy you can cast a spell that puts on Venom a Massive dot damage dealing spell

    Spellbound: There will be another source of energy called Spellbound which can after your dots do a certain amount of damage you can refresh em all at once Or Use Lancet dealing non elemental damage that draining Hp and MP from a target

    DPS cooldowns: Toxify: does damage based on dots on target

    Bubble: does water damage

    Drain: deals non elemental damage and converts damage to HP shares cooldown with Absorb

    Syphon deals non elemental damage and converts damage to MP shares cooldown with Drain

    Haste: Faster spell casts and makes dots tick faster for 15 secs

    AoE: Bane: spreads all dots on all target in range but dots do less damage

    barwater ll: filler does damage to all enemies in range

    Defensive cooldown: Wall reduces damage by 15%

    Limit Break: Pestilence or Whirlpool: giant Poison Blob drops to the ground at high speed then plagues the land below on enemies or creates a giant Whirlpool on the ground to do damage
    (2)
    Last edited by SaintLewis09; 07-05-2023 at 02:53 PM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    *cries in pre-EW Summoner and pre-ShB Scholar*

    With some minor exceptions like Haste being a Time Mage thing and Dark/ra/ga being usually not Green Magic, I would love a poison mage.
    (7)

  3. #3
    Player
    SaintLewis09's Avatar
    Join Date
    Jul 2023
    Posts
    3
    Character
    Celica Alexandros
    World
    Goblin
    Main Class
    Machinist Lv 90
    Darkness is a green magic spell in final fantasy tactics advance 2 but I do see your point as far as Haste goes it can be Green magic but at the same time I know its time Magic also so that would be up to square if they changed the name of it and ty for the positive feedback! This game really needs a dot focused class again.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SaintLewis09 View Post
    Darkness is a green magic spell in final fantasy tactics advance 2 but I do see your point as far as Haste goes it can be Green magic but at the same time I know its time Magic also so that would be up to square if they changed the name of it and ty for the positive feedback! This game really needs a dot focused class again.
    Fair on the FFTA2. My basis on Green Magick was actually on another game in the Ivalice series, FF12, where Green Magick was primarily obscure spells or buff/debuff based (in the Zodiac Age many of those spells became White/Black Magick) where as the Dark Series was always Arcane Magick (along with Death).

    But yeah honestly a lack of dot jobs sucks. However, I want the dots to be on different durations. If there is anything dot jobs did wrong was the streamline of every dot to be on equal durations and on obnoxiously long timers, as seen right now on BRD.
    (0)

  5. #5
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SaintLewis09 View Post
    Darkness is a green magic spell in final fantasy tactics advance 2
    Is it? I never played the game but according to the wikipedia page, there is no Darkness spell for Green Magic or any poison for that matter.


    Source: https://finalfantasy.fandom.com/wiki/Green_Magic

    This other source also suggests more or less the same. https://finalfaninsider.com/game-gui...en-mage-guide/
    (0)

  6. #6
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    521
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I can’t imagine they’ll do a poison caster. 7.0 might be the first 1 new job expansion and I don’t think a poison mage would be very flashy. It also just feels like they would just be reusing a lot assets that SMN lost.

    What we don’t have is a caster that utilizes water magic other than a couple of white magic defensive spells.

    I’m still hoping for an earth, wind, water counterpart to BLM, even if it’s just thematically opposite.
    (0)

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I would love DoT based DPS classes. Unfortunately, they wouldn't fit into the current 2 minute burst window meta. I would also love a HoT healer, but I guess that's also only a pipedream.
    (0)

  8. #8
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    They'll never add a DoT class since they already pretty much pruned all the existing ones. The game can't really handle a job having too many DoT effects running.
    (1)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tizzy_Tormentor View Post
    They'll never add a DoT class since they already pretty much pruned all the existing ones. The game can't really handle a job having too many DoT effects running.
    Game can handle two on a job at least and can also utilise transformative DoTs, like upgrading a DoT into a super DoT for instance. Part of the gameplay could also accelerate how fast it ticks and speed up the duration of the debuff as well. There is also the incredibly easy solution of "don't make both your DoTs equal duration", "don't make them have half a min or longer duration" and "don't add a refresh that enhances both to the max timer without any cost to it". Yes I am massively dissing Bard here, no I am not sorry.

    Improbable, not impossible. Unlikely, not never.
    (4)

  10. #10
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    it would be nice but it's unlikely because they remove all dot from the game,
    I wouldn't even be surprised if they remove or reduce the bard's dots to 1,
    and personally i'm not a fan of the direction they're taking for jobs/battle system and completely removing dot effects.

    Although I would love for them to add a dot mage, it would be kind of a slap in the face for the old summoner community who loved the job and have experienced the destruction of dots and the depth that the old SMN had.
    (1)

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