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  1. #1
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100

    Phys Ranged hopes

    Hey Friends I find myself playing phys ranged a lot when I’m not playing DRG and PLD. Here are some changes in my opinion would make things a bit better/more fun. I’m gonna include all 3 jobs since I don’t want to make 3 separate posts

    Machinist:
    - put Gauss Round and Ricochet on a shared timer, increase Gauss Round potency
    - Auto Crossbow added effect “reduce recast timer of both Gauss Round and Ricohet”
    - Wildfire should be AOE
    - Bioblaster and Drill should have a separate recast timer
    - Flamethrower should be a DoT, similar to Bioblaster
    - Flamethrower and Bioblaster should proc another DoT when used together, call it Corrosive Burn (lasts 10 sec), think BLU when you use 2 spells and an extra effect activates

    Bard:
    - Caustic Bite and Stormbite should proc another DoT (similar to my MCH change) call it Toxic Cloud (last 40 sec)
    - Make Iron Jaws an oGCD with 35 recast, 350 potency AOE with all 3 DoTs up (1 DoT=150 potency, 2 DoT=250 potency), and make a DoT spreader/extender
    - Barrage should activate Shadowbite and make it hit 3 times
    - Burst Shot and Refulgent Arrow should be a 2 part combo, the same with Ladonsbite and Shadowbite

    Dancer:
    - Add DoT that uses the dance mechanic, call it Toxic Step and it could last 40 sec

    As you can see a good bit of my changes have to do with DoT, I think Phys ranged would be the best role to benefit from them, but this is just my opinion. Thank you for reading
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You'll take another 10 potency and like it.
    (22)

  3. #3
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Most of these are actually fairly reasonable. SE has been moving away from DoTs (in my opinion), so I don't know how likely it is. I especially like the Flamethrower/Bioblaster combo. Give us a reason to use Flamethrower. I consider myself a pretty good MCH (not expert, but pretty good) and the number of instances I find myself using Flamethrower are few and far between. Considering it is a capstone ability (level 70), it should have more value than it has.
    (2)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,950
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They buffed rPhys party mitigation tools to make them on par with DNC (somewhat...), and they probably think this satisfies the complaints about role identity and the ranged tax. Sorry.

    Quote Originally Posted by primarisgoazrr View Post
    - put Gauss Round and Ricochet on a shared timer, increase Gauss Round potency
    - Auto Crossbow added effect “reduce recast timer of both Gauss Round and Ricohet”
    - Wildfire should be AOE
    - Flamethrower should be a DoT, similar to Bioblaster

    - Barrage should activate Shadowbite and make it hit 3 times
    I honestly have legit no idea why this hasn't been a thing since ShB launched tbh. Always wondered the exact same thing. Bonus points on the question of why is flamethrower still as useless as last expansion.


    Quote Originally Posted by primarisgoazrr View Post
    - Burst Shot and Refulgent Arrow should be a 2 part combo, the same with Ladonsbite and Shadowbite
    Hell no. Please stop trying to insert standard combos into the last remaining physical jobs that are based on procs and other mechanics. I'm sick of standard combos holy smokes.
    (11)

  5. #5
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    IDK why Flamethrower hasn't been changed yet. Wildfire being an AoE like in PvP would be nice (possibly 25% falloff damage like Standard Step) and Iron Jaws would be less awkward to use as an oGCD.

    Although Bioblaster is much more niche than Drill, it would just turn into another Shadow Fang if it had its own cooldown. If it at least interacted with Flamethrower in some way, that would benefit both skills.
    (1)

  6. 05-17-2023 10:08 AM

  7. 05-17-2023 10:10 AM

  8. #6
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Hell no. Please stop trying to insert standard combos into the last remaining physical jobs that are based on procs and other mechanics. I'm sick of standard combos holy smokes.
    Then how about they adjust the proc rates based on the number of DoTs up? (Unless it already works that way? I’m not sure tbh)
    My issue is when Refulgent Arrow procs, it PROCS and feels amazing and then a minute or 2 straight I get nothing and it feels dry. Shadowbite is a worse offender because it’s almost never up when I need to barrage. Really I could go either way
    (0)

  9. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,950
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VictorSpoils View Post
    IDK why Flamethrower hasn't been changed yet. Wildfire being an AoE like in PvP would be nice (possibly 25% falloff damage like Standard Step) and Iron Jaws would be less awkward to use as an oGCD
    WF has never been AoE in any of the pvp versions. Not having every ability of the skill roster being used in AoE is okay as long as the AoE patterns are interesting and fun. Battery needs an AoE spender quite hard though.

    Doesn't mean I'm against AoE WF though, sure, why not. But the priority is battery as far as i'm concerned.

    Quote Originally Posted by primarisgoazrr View Post
    Then how about they adjust the proc rates based on the number of DoTs up? (Unless it already works that way? I’m not sure tbh)
    My issue is when Refulgent Arrow procs, it PROCS and feels amazing and then a minute or 2 straight I get nothing and it feels dry. Shadowbite is a worse offender because it’s almost never up when I need to barrage. Really I could go either way
    Bard repertoire proc rate has gone through various iterations:

    ARR/HW: only bloodletter/RoD were tied to dots, songs were doing different things, but the skill had a chance to reset any time you got a crit on a dot tick.
    SB: songs tied to repertoire like today, every repertoire proc had a chance to proc from crit on a dot tick (PP, bloodletter/RoD reset, army haste buff).
    ShB: procs tied to dot ticks without the crit requirement (to reduce itemization reliance), proc ratios greatly reduced in return.
    EW: procs tied to 3s ticks linked to songs, no more reliance on dots.

    I wouldn't mind them having basic procrates of say, 40% for no dot up, 60% for one, and the current 80% for two, sure. They can even keep the current 3s fixed song timeframes that aren't linked to dot ticks because it's frankly less obnoxious. It's definitely one of the big ??? of EW changes that removed all meaning from the dots on that job.

    I wouldn't mind more from the procs on the base GCD action, much like MCH used to, or even DNC, or even better something new and fresh, but well, I'm not holding my breath...
    (0)

  10. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by primarisgoazrr View Post
    - Burst Shot and Refulgent Arrow should be a 2 part combo, the same with Ladonsbite and Shadowbite
    I don't think I quite understand where you are going with this, Ladonsbite has a 35% chance to proc Shadowbite, the same as burst Arrow/Iron Jaws/Causticbite/Stormbite procing Refulgent Arrow. The only difference is Barrage doesn't proc Shadowbite

    Quote Originally Posted by Valence View Post
    WF has never been AoE in any of the pvp versions.
    It is literally AoE in PvP now:

    https://eu.finalfantasyxiv.com/jobguide/machinist/#pvp
    (2)

  11. #9
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Valence View Post
    WF has never been AoE in any of the pvp versions. Not having every ability of the skill roster being used in AoE is okay as long as the AoE patterns are interesting and fun. Battery needs an AoE spender quite hard though.
    https://na.finalfantasyxiv.com/jobguide/machinist/#pvp
    "Covers target's body in a slow-burning pitch. Deals damage to target and all enemies within 5 yalms when time expires."

    The effect might not be that noticeable, but unless the tooltip is lying, it's there. I don't see how adding an AoE battery ability is any better than just making Wildfire an AoE, like they've already done. As for having an "interesting and fun" AoE skillset, MCH probably isn't the best example considering all the prerequisites Flamethrower and Bioblaster have before they're a damage gain.
    (0)

  12. #10
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    [QUOTE=Mikey_R;6252197]I don't think I quite understand where you are going with this, Ladonsbite has a 35% chance to proc Shadowbite, the same as burst Arrow/Iron Jaws/Causticbite/Stormbite procing Refulgent Arrow. The only difference is Barrage doesn't proc Shadowbite

    I just wanted it to be more consistent, a combo would be an easy way to do it. I also realize that a good amount of Bard players like the proc system, so another suggestion I made in the replies was to have the proc rates adjust with the number of DoTs up. Valence also expanded upon it as well
    (0)

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