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  1. #1
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SieyaM View Post
    Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    (3)
    Last edited by Flana; 07-12-2023 at 12:00 AM.

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flana View Post
    If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.

    Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.

    Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
    Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):



    My line of thought:
    - Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
    - The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
    - Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
    - Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
    - Job icon most likely represented by the far eastern mask;
    (2)
    Last edited by Raikai; 07-12-2023 at 06:39 AM.

  3. #3
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):



    My line of thought:
    - Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
    - The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
    - Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
    - Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
    - Job icon most likely represented by the far eastern mask;
    I'd play the absolute hell out of that. Great mockup for an AF set!
    (2)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,512
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    TOP's issue was not the boss limit of 60 effects, but the player's limit of 32. But SE kinda walks themselves into this problem, when they design things like Kerachole/Kerakeia, Holos/Holosakos, Physis/AutoPhysis, 3seal Astrodyne giving 3 buffs instead of one buff that has all 3 effects in one, everyone's 2min window being at 2min so you get like 3-4 different raidbuffs at once, etc
    (4)

  5. #5
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I'm liking the puppetmaster idea.

    Merge all the debuffs into a single effect, we don't need a BA issue again.
    (1)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    I'm liking the puppetmaster idea.

    Merge all the debuffs into a single effect, we don't need a BA issue again.
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    (1)

  7. #7
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster



    It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    (1)

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Blueyes View Post
    I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.

    Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.

    If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    (0)
    Last edited by remiff; 07-09-2023 at 01:06 AM.

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
    painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.

    but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.

    completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
    The idea of dots always brings me to stuff like curses and hexes, which is another consideration for the next job being a dot-caster.
    (1)

  10. #10
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    They’ve slowly been moving away from DoTs over the last few expansions. I can’t imagine we’ll get a job that is focused around it, unless they do it in an extremely unique way.
    (0)

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