lmfao
If they ever made a new job that was DOT based this games community would absolutely riot over it because SMN WAS the DOT based job.
DOT classes can have burst phases too ya know.
Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster
It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
I reckon what they mean is that with how prevalent burst is over damage over time given the past high end fight designs putting increasing amounts of forced downtime that DoT may seem getting shafted.
What would be nice tho if there was a skill/mechanic that essentially blows up your DoTs prematurely so you can do that before a boss disengages.
I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.Since XIV loves to reference previous FF titles, there's even a good source for a puppetmaster that is actually a caster
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It would also potentially be a weapon that is capable of a ton of different silhouettes for the puppets - from more grim-looking idols, to eccentric stuffed animals.
Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.
If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,I'm a big advocate for this approach to Puppetmaster. It's no secret that SE isn't particularly interested in pet jobs, given how both Summoner and Machinist have been dialed back to only having a temporary pet. In the case of PUP, it's possible to implement the job in a way that isn't pet-centric in the traditional sense and it's by using Lulu as a point of reference. The doll or puppet can act as a weapon itself, behaving as a conduit for magic.
Also I have to point out that the journal description for Wind-up Lulu specifically refers to her as a "powerful mage and master of puppets." That choice of wording sounds too deliberate to be a coincidence. It gives me hope that the idea has merit when SE themselves have nearly outright called Lulu a Puppetmaster.
If Puppetmaster were implemented as a new magical ranged DPS job, it wouldn't necessarily have to be DoT-centric. Personally, I'm most interested in seeing a job that primarily deals unaspected damage. Black Mage, Red Mage, and Summoner all heavily focus on elements like Fire, Ice, Wind, and so on. A job that focuses on unaspected magic would be visually distinct.
painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.
but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.
completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
Last edited by remiff; 07-09-2023 at 01:06 AM.
The idea of dots always brings me to stuff like curses and hexes, which is another consideration for the next job being a dot-caster.the summoner has a lot of unaspected damage spells, for the moment he only has fire, earth and wind, but he is able to master all kinds of magic,
painflare, fester, energy drain/siphon, all bahamut spell, ruin III deals unaspected damage.
but the summoner would theoretically be able to master water, lightning, ice and the darkness/light element if the devs want it.
completely unaspected damage spells for a new caster job could be interesting provided that the animation does not seem linked to an element, many spells currently considered as unaspected damage look linked to a element visually.
They’ve slowly been moving away from DoTs over the last few expansions. I can’t imagine we’ll get a job that is focused around it, unless they do it in an extremely unique way.
SE has only moved away from DoTs as the game has aged. I'm doubtful they would ever add a DoT-heavy job in the future. Maybe we'd see a new job that has some DoTs, but likely not more than say.. BRD has. At least back in the day, BRD DoTs mattered. If they critted on a tick, they'd get a stack of repertoire. Instead they made BRD play like PLD. Their gauge just goes up for existing (for the most part). Personally, I'd like to see a DoT heavy job. But it likely wouldn't work unless they changed the 2 minute burst window.
As it has been stated many times, that burst window stifles any creativity they could have. There are so few aspects of battle that require group cooperation. One of the last bastions of group coop is the burst window. They'd have to drop that and add something else in its place.
If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.Unless they fix the hard limit that mobs have on the number of effects that can be applied, DoT caster will not be a thing. It is a pretty high limit and it's hard to reach, but there are instances of it still being hit, and if you have a job whose DPS is entirely dependent on DoTs and they can't land them because the limit has been reached, then you have a useless job. This applies mostly to hunt mobs in the overworld, but even TOP I think ran into this problem with a few cases.
Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.
Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
Last edited by Flana; 07-12-2023 at 12:00 AM.
Not trying to self promote here, but last year I drew this concept (again, inspired by Lulu from FFX):If it had 2 dots, it is literally impossible to reach the debuff cap even if every DPS job in an alliance raid was the new DoT job. If it had 3 debuffs, you still wouldn't hit the cap unless 12 of your 15 DPS are the new job. The only places the cap matters is world content and exploratory content, and designing around that is a worthless endeavor since both have far more than 60 people wailing on them (doubly so since exploratory content keeps giving even more debuffs to use on top of class kits). This hasn't been a problem since Heavensward and that was when everyone had multiple dots/debuffs and SMN was running around with a mindboggling 7. TOP never had this problem, it was your debuff/buff cap that was hitting capacity, not Omega's.
Additionally as others have said there are ways to do debuffs that don't involve applying additional effects onto a target, such as old Shadowflare or a singular debuff that changes based on your job abilities.
Quick edit: I have also been raving about a curse-based Puppetmaster concept where the puppet is your weapon for years so I am 100% behind the idea.
My line of thought:
- Mystic (instead of Onmyoji) because it would be able to umbrella more 'fantasies' outside of the Far Eastern origin;
- The weapon is an 'idol', which can be some ominous figurine, a symbol or just a doll;
- Artifact sets usually follow a similar silhouette, and MYS would favor Far Eastern 'mage' attires with traditional ceremonial robes - We already have many of those, so the job wouldn't feel lacking of mix and match options like Dancers do;
- Like with black mages and the pointy hats with hidden eye, they have a 'key piece' which is the mask, inspired by eastern mysticism. Key colors are Purple and Black+Gold;
- Job icon most likely represented by the far eastern mask;
Last edited by Raikai; 07-12-2023 at 06:39 AM.
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