Quote Originally Posted by Reinhardt_Azureheim View Post
That's essentially officializing speedruns ingame. Either it gets random enough that you can't just optimize a meta to attain an unbeatable record or the rng involved is too wild that competing under random conditions fails to make it a competition.

Alternatively there is PvPvE.

That said, to say that PvE is this game's strength only holds value if you cite for how long they have developed PvE... and even then it isnt exactly great given how much they already invested in it because they keep taking things out that are good and make it worse. Two steps forward 1.5 steps backward.
I dunno friend. I'm just spitballing.

Frontlines leaves me and plenty of others frustrated for any number of reasons, and the bandaid solutions that keep getting slapped onto it. CC has it's fair share of critique as well. Rival Wings is... well, I miss it. It wasn't perfect, but it was unique, and wasn't a 3-team fustercluck.

To be fair to CC, it comes closest to a mode I can just queue on repeat, thanks to how quickly matches tend to play out. But that tends to end with me just having to detach from the outcome completely, win or lose. It has just as many frustrating nuances as Frontlines; things you can't change or help because it's just how the mode is. So whatever, I'll just get the series exp or tomes and queue again, and just not care again. But that's not actually fun, is it? Your mileage may vary, of course.

So, how do you make it fun again? Guess we'll find out.

Besides. I never said PvE was the game's only strength.