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    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100

    PvP: WAR adjustments (suggestion)

    Welcome to this thread! This will be about a few ideas I have to make PvP Warrior have a bit more quality of life and some slight buffs. This is the first suggestion of mine of one of potentially a few more to come.

    To preface this, I know WAR is already in a decent spot in regards to Crystalline Conflict and chances are you might see the power of the job to be bigger than I do, however there are some things that I wish to change to make the job feel more fluid to play. Feel free to discuss the ideas and explain what you might do differently.


    Storm's Path
    • The effect of "Grants 'Fell Cleave ready' upon execution of Storm's Path" has been added. (Duration: 15s {6-10s}, up to a maximum of 30s 20s)
    // Base effect duration is in line with combo timer expiring Adjusted durations, in hindsight you could bank that Fell Cleave ready for too long.

    Fell Cleave
    • Potency changed from 12000 to 8000.
    • Added "Inner Release potency: 12000"
    • Changed "Can only be executed under the effect of 'Inner Release'" to "Can only be executed under the effect of 'Fell Cleave Ready' or 'Inner Release'"
    // Basically to let the Storm's Path combo to have purpose to store a use of Fell Cleave, but at a weaker rate.
    // This is similar to PLD gaining Sword Oath and GNB gaining Powder Barrel upon completion of the combo.
    // If "Inner Release" is active, then "Fell Cleave Ready" won't be consumed.

    Primal Scream
    • Added the effect "Extends 'Fell Cleave Ready' duration by 15 seconds."
    // This is to ensure that you retain your stack of "Fell Cleave Ready" for the 8000 potency Fell Cleave after "Inner Release" ends.

    Bloodwhetting
    • Removed the additional effect: "Stem the Tide: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP (Duration: 10s)"
    • Added the additional effect: "Stem the Flow: Reduces damage taken by {10-15}% (Duration: 5s)"
    // The purpose of this change is to provide a similar mitigation effect to other tanks, but at a lesser duration and rate since WAR already has Orogeny granting -10% damage dealt to enemies it hits.
    // The value of how much it mitigates especially when paired with the lifesteal effect of Bloodwhetting should be greater than the 10% HP shield, which was capped at 6300 ShieldHP and 7560 HP respectively.
    // The values are in {curly brackets} as I am unsure if 15% might be too much, so it is listed as a variable value.
    (1)
    Last edited by Reinhardt_Azureheim; 06-28-2023 at 04:44 AM.

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