They took the enjoyment out of Vista's in favor of pointless time waste platform puzzles that make it more about getting to a vista instead of actually appreciating the view, atmosphere, and environment. Instead of being something encouraging players to enjoy, spend time reading the lore, and admiring the hard work and details of the world as we journey through it. They thought it would be a brilliant idea to take a game that was clearly not designed as a platformer, and tried to force it very poorly. Ultimately breaking one of the basic rules of game development "The Player Should Have the Fun, Not the Designer, Programmer, or Computer".