Quote Originally Posted by Lunaxia View Post
I think more proactively encouraging players within the game to attempt it might help, beyond just simply unlocking the content and leaving them to do it. Maybe a notice or something like "why not push your skills to the limit and try your hand at besting [duty name here]" on completing certain trials/ duties, as well as perhaps offering something like an advanced version of HotN ("Hall of the Warrior"?) with more information on the specifics of raiding like materia, pots, pushing the importance of your rotation and info on various mechanics etc. - obviously nothing really heavy or detailed, but more of an introduction of various terms, what to expect and where to look - and generally just providing more content that can function as a sort of stepping stone between that of the MSQ and Extremes/ Savage that would build confidence.

A lot of players balk at the idea and find it offensive ("handholding" is a cherished term) but I remember being a sprout, being new to MMOs, and over the years meeting new players who had no idea what the likes of openers or procs even were, and various people who were familiar with end game content but felt it was out of their league. I think it just needs to be made to feel more welcoming and a more natural part of the game once you've finished the MSQ instead this distant, optional part of the game that feels inevitably daunting.
Those are some good ideas. Rotation might be a little tricky, though. There's not much in the game that establishes a full rotation. The information is there but it's not like the game lights up buttons outside of combos or such. So it might be hard for the game itself to explain something the community did the numbers on. Plus there are differences even in the community based on certain stats sometimes.