Has had so many RPG elements removed from it that it is now questionable to even call the game an RPG.
Has had so many RPG elements removed from it that it is now questionable to even call the game an RPG.
- Swift completion should mean swift completion and should carry more of a reward to it - Swift completion is currently too lenient - and no, I don't mean 10 minute runs - Swift should be 15-17~ and then scaling accordingly to completing it quicker.
- Aside from very optional grinds the game does very little in the way of encouraging actually putting effort into the game, e.g., most processes are too streamlined that it actually strips away what made it unique, even compared to other games. It feels like they are honestly allergic to requiring players to put in even a modicum of effort.
- Decorating somewhat sucks, it's very limited in that you can't do 3-axis movement.
- The biggest one for me is the utter dead and non-existent open world. - The game does very little to actually encourage active engagement with the open world.
Overall I feel like the developers and those dealing with the direction of the game want the atmosphere of an 'MMO feel' - e.g., knowing that there are other players to socially engage with on a level not really commonplace in Co-op or multiplayer games, but not necessarily actually want to be an MMO. I do put the responsibility as much on the people creating the game as to what I do the community, as the community will just shape around a game anyway - Diadem sucked, but there was something truly breathtaking with it -- and actually organizing an FC to go in via the airship. One of this games greatest selling points -- Being a 'story-driven MMO' is also 1 of the biggest curses of the game in terms of development and content throughput
Attempting to derail thread, report and move on all
OT: In game mount quality has gone down heavily lately while unique mounts go into the store. it used to not be the case so it's a huge shame
They have better midcore content in FFXVI than they do in FFXIV, and the former isn't even an MMO.
Graphics are really starting to show their age. 7.0 can't come soon enough.
This expansion's relic weapons are a disappointment.
New animations and effects are too much. You cannot play anything 8-man with all effects on, 4-man is questionable too, newer jobs are just way over the top. Reaper really doesn't need to leave a chemtrails whenever he slightly moves his scythe, and SMN doesn't really need flashbang 3 times a minute. New asylum and sacred soil can be also really annoying, especially when they're stacked, and you can't even turn them off.
It's so good it takes up too much of my free time!
We've seen some changes though. I wasn't raiding at the time, but I know my raiding friends in earlier expansions weren't doing Savage through PF. They had to have statics. But Savage now is accessible in PF. In fact, I have a static but we just started and both my 9S clears have been in PF groups after we were free for the week to get our clears. Also the book change to my understanding is a good one, since you can get geared up faster now. And they put a cute mount in P12S.
What ideas do you have on what other things they could do? Not being snide. Truly curious on seeing what possibilities they might try and who knows, they might read it and get some food for thought.
Well aside from my usual complaints I will go with one I just ran into on an alt. I can't do my level 35 Summoner quests because I haven't done the Navel. I am amazed this is still a restriction given in later summoner you don't need to do Coils for Bahamut or Phoenix to learn them and it seems really archaic given how easy it is to outpace the story and that I can easily end up in the situation of I can unlock optional dungeons and not have a kit fitting for them due to the odd "Must clear the Navel and Howling Eye" requirement.
I think more proactively encouraging players within the game to attempt it might help, beyond just simply unlocking the content and leaving them to do it. Maybe a notice or something like "why not push your skills to the limit and try your hand at besting [duty name here]" on completing certain trials/ duties, as well as perhaps offering something like an advanced version of HotN ("Hall of the Warrior"?) with more information on the specifics of raiding like materia, pots, pushing the importance of your rotation and info on various mechanics etc. - obviously nothing really heavy or detailed, but more of an introduction of various terms, what to expect and where to look - and generally just providing more content that can function as a sort of stepping stone between that of the MSQ and Extremes/ Savage that would build confidence.
A lot of players balk at the idea and find it offensive ("handholding" is a cherished term) but I remember being a sprout, being new to MMOs, and over the years meeting new players who had no idea what the likes of openers or procs even were, and various people who were familiar with end game content but felt it was out of their league. I think it just needs to be made to feel more welcoming and a more natural part of the game once you've finished the MSQ instead this distant, optional part of the game that feels inevitably daunting.
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