- Swift completion should mean swift completion and should carry more of a reward to it - Swift completion is currently too lenient - and no, I don't mean 10 minute runs - Swift should be 15-17~ and then scaling accordingly to completing it quicker.
- Aside from very optional grinds the game does very little in the way of encouraging actually putting effort into the game, e.g., most processes are too streamlined that it actually strips away what made it unique, even compared to other games. It feels like they are honestly allergic to requiring players to put in even a modicum of effort.
- Decorating somewhat sucks, it's very limited in that you can't do 3-axis movement.
- The biggest one for me is the utter dead and non-existent open world. - The game does very little to actually encourage active engagement with the open world.

Overall I feel like the developers and those dealing with the direction of the game want the atmosphere of an 'MMO feel' - e.g., knowing that there are other players to socially engage with on a level not really commonplace in Co-op or multiplayer games, but not necessarily actually want to be an MMO. I do put the responsibility as much on the people creating the game as to what I do the community, as the community will just shape around a game anyway - Diadem sucked, but there was something truly breathtaking with it -- and actually organizing an FC to go in via the airship. One of this games greatest selling points -- Being a 'story-driven MMO' is also 1 of the biggest curses of the game in terms of development and content throughput