The physics engine. By god the physics engine.. what were they thinking with adding "jumping puzzles" to this, let alone jumping puzzles that rely in invisible hitboxes.


The physics engine. By god the physics engine.. what were they thinking with adding "jumping puzzles" to this, let alone jumping puzzles that rely in invisible hitboxes.
Not enough content in major patches, and too much downtime between them.

Not enough cow bell.



It has turned into a single player game rather than an mmo.
- PvP is ...bad.
- Content to promote social interactions is nonexistent.
- No Global Chat
☆SCH/AST/DNC/VPR/SMN☆


Combat is boring and bland after 10 years.
Male Miqote hands.
I'll do you nine better, I'll do ten.
1) The patches are too long and too small for how long we have to wait to get them.
2) There's no good midcore content to comfortably get you from Extreme to Savage unless you're at the beginning of an expansion (referring to easier Savages like P1S)
3) Gearing is still not perfect. The tomestone half of gearing still sucks and raid weapons have no right costing eight books.
4) The 6.0/6.x MSQ storylines have both been pretty terrible.
5) 'Causal' content is generally too easy. Normal raids and certain Alliance raids are usually exempt from this, but dungeons and normal trials are in general just way too boring.
6) Expansions are too formulaic in their structure. A particularly bad example is Lakshmi in Stormblood. It is VERY clear that she only exists because "oop it's level 67, we need a trial!" It even goes down to the quest structure. There's no good narrative reason to have the story split between Labyrinthos and Thavnair at the beginning of Endwalker, it's only done because the other expansions did it. This wouldn't necessarily be a terrible thing if it wasn't so obvious when it was impacting things.
7) Casual side content is all but dead, with any new casual side content released this expansion practically being DOA. This might be fixed next expansion but it's a really bad issue right now.
8) It takes way too long for new balance patches. When a problem with job balancing is introduced, the common dev response is to just wait until the next patch to fix it, when it should be to fix it as soon as they can.
9) PvP is really really bad. I don't feel like I need to explain why.
10) The community is too defensive of the game's flaws, often to the game's detriment.
Last edited by AwesomeJr44; 07-07-2023 at 08:47 AM.
Like I know its opinions but your stating these like facts which are basically untrue....
1- Subjective to the type of player honestly
2 - Agreed
3- Sort of agree (Book cost yeah cut it down)
4,5,6,7- Subjective to the individual outside of I agree partially to formulaic expansion design
8 - Depends I guess then again my class hasn't been affected
9- Debatable frontlines yeah, CC is not so bad still needs a few tiny tweaks
10- Defensive of flaws yeah but its also the reverse...people passionately hate or have gripes to the games detriment there is no middle ground in this forum its one or the other sadly.
ANYWAY
1- Gear glamour and dying system needs an overhaul
2- Crafting needs to be more rewarding and harder (Put expert recipe conditions into base stuff to thwart somewhat macro spamming and make expert even harder)
3- ilvl sync needs tweaking and level cap 2 levels above a dungeon needs to be removed and you be capped at the level required.
4- Overworld needs to expand on the FATE system to bring more life there.


Honestly, I'd be over the moon solely with an Ancient EP - I don't even need the original cast to sell it. Amaurot and Elpis were stunning, the lore is fascinating and the possibilities for stories feels endless. FFXIV does high fantasy incredibly well, and after witnessing the likes of Norvrandt, Mare Lamentorum and Ultima Thule I think they'd be in their element creating brand new settings unrestrained by the constraints of having to fit everything neatly into the boundaries of Hydaelyn.
I really wish they would put more energy overall into encouraging players into harder content, giving them the education necessary to actually succeed there from earlier on and deconstructing the perception of Savage and the like as this impenetrable bastion of gaming skill that only the top percentage of players can try. They're shooting themselves in the foot by putting the time into developing this content without attempting to up participation, and if they insist that players bored with the game should be turning in that direction, the least they can do is bring it to the fore and make it less of a niche within the game.
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