Quote Originally Posted by MikkoAkure View Post
Boss fights you're supposed to lose have been in RPGs for the past 30+ years and SE aren't the only ones to do it. Elden Ring even begins with one. It's just a narrative tool and I don't really see a problem with it unless it's an RPG with items and I end up wasting them, not knowing I was supposed to lose.
I get the item loss thing but why are you supposed to 'know' that you need to loose. It's supposed to instill tension or establish a threat. Other than that I agree.